Hey, Been integrating io_uring in my stack which has been going well-ish. Wondering if you folks have seen implementations of client libraries that feel clean and user friendly? IE: with poll/select/epoll/kqueue most client libraries (like libcurl) implement functions like "client_send_data(ctx, etc)", which returns -WANT_READ/-WANT_WRITE/etc and an fd if it needs more data to move forward. With the syscalls themselves externalized in io_uring I'm struggling to come up with abstractions I like and haven't found much public on a googlin'. Do any public ones exist yet? On implementing networked servers, it feels natural to do a core loop like: while (1) { io_uring_submit_and_wait(&t->ring, 1); uint32_t head = 0; uint32_t count = 0; io_uring_for_each_cqe(&t->ring, head, cqe) { event *pe = io_uring_cqe_get_data(cqe); pe->callback(pe->udata, cqe); count++; } io_uring_cq_advance(&t->ring, count); } ... but A) you can run out of SQE's if they're generated from within callbacks()'s (retries, get further data, writes after reads, etc). B) Run out of CQE's with IORING_FEAT_NODROP and can no longer free up SQE's So this loop doesn't work under pressure :) I see that qemu's implementation walks an object queue, which calls io_uring_submit() if SQE's are exhausted. I don't recall it trying to do anything if submit returns EBUSY because of CQE exhaustion? I've not found other merged code implementing non-toy network servers and most examples are rewrites of CLI tooling which are much more constrained problems. Have I missed anything? I can make this work but a lot of solutions are double walking lists (fetch all CQE's into an array, advance them, then process), or not being able to take advantage of any of the batching API's. Hoping the community's got some better examples to untwist my brain a bit :) For now I have things working but want to do a cleanup pass before making my clients/server bits public facing. Thanks! -Dormando