Re: [PATCH 5.13 v2] io_uring: maintain drain requests' logic

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在 2021/4/9 下午2:15, Hao Xu 写道:
在 2021/4/9 上午12:18, Jens Axboe 写道:
On 4/8/21 6:22 AM, Pavel Begunkov wrote:
On 08/04/2021 12:43, Hao Xu wrote:
在 2021/4/8 下午6:16, Hao Xu 写道:
在 2021/4/7 下午11:49, Jens Axboe 写道:
On 4/7/21 5:23 AM, Hao Xu wrote:
more tests comming, send this out first for comments.

Hao Xu (3):
    io_uring: add IOSQE_MULTI_CQES/REQ_F_MULTI_CQES for multishot requests
    io_uring: maintain drain logic for multishot requests
    io_uring: use REQ_F_MULTI_CQES for multipoll IORING_OP_ADD

   fs/io_uring.c                 | 34 +++++++++++++++++++++++++++++-----
   include/uapi/linux/io_uring.h |  8 +++-----
   2 files changed, 32 insertions(+), 10 deletions(-)

Let's do the simple cq_extra first. I don't see a huge need to add an
IOSQE flag for this, probably best to just keep this on a per opcode
basis for now, which also then limits the code path to just touching
poll for now, as nothing else supports multishot CQEs at this point.

gotcha.
a small issue here:
   sqe-->sqe(link)-->sqe(link)-->sqe(link, multishot)-->sqe(drain)

in the above case, assume the first 3 single-shot reqs have completed.
then I think the drian request won't be issued now unless the multishot request in the linkchain has been issued. The trick is: a multishot req in a linkchain consumes cached_sq_head when io_get_sqe(), which means it
is counted in seq, but we will deduct the sqe when it is issued if we
want to do the job per opcode not in the main code path.
before the multishot req issued:
       all_sqes(4) - multishot_sqes(0) == all_cqes(3) - multishot_cqes(0)
after the multishot req issued:
       all_sqes(4) - multishot_sqes(1) == all_cqes(3) - multishot_cqes(0)

Sorry, my statement is wrong. It's not "won't be issued now unless the
multishot request in the linkchain has been issued". Actually I now
think the drain req won't be issued unless the multishot request in the
linkchain has completed. Because we may first check req_need_defer()
then issue(req->link), so:
    sqe0-->sqe1(link)-->sqe2(link)-->sqe3(link, multishot)-->sqe4(drain)

   sqe2 is completed:
     call req_need_defer:
     all_sqes(4) - multishot_sqes(0) == all_cqes(3) - multishot_cqes(0)
   sqe3 is issued:
     all_sqes(4) - multishot_sqes(1) == all_cqes(3) - multishot_cqes(0)
   sqe3 is completed:
     call req_need_defer:
     all_sqes(4) - multishot_sqes(1) == all_cqes(3) - multishot_cqes(0)

sqe4 shouldn't wait sqe3.

Do you mean it wouldn't if the patch is applied? Because any drain
request must wait for all requests submitted before to complete. And
so before issuing sqe4 it must wait for sqe3 __request__ to die, and
so for all sqe3's CQEs.

previously

I think we need to agree on what multishot means for dependencies. Does
it mean it just needs to trigger once? Or does it mean that it needs to
be totally finished. The latter may obviously never happen, depending on
the use case. Or it may be an expected condition because the caller will
cancel it at some point.

The most logical view imho is that multishot changes nothing wrt drain.
If you ask for drain before something executes and you are using
multishot, then you need to understand that the multishot request needs
to fully complete before that condition is true and your dependency can
execute.
This makes sense, and the implementation would be quite simpler. but we
really need to document it somewhere so that users easily get to know
that they cannot put a drain req after some multishot reqs if they don't
want it to wait for them. Otherwise I worry about wrong use of it since
the meaning of 'put a drain req after some multishot reqs' isn't so
obvious:
    - does it waits for those multishot reqs to complete once
    - or does it waits for those ones to fully complete
    - or does it ignore those ones at all

I realised that if a drain req has to wait for multishot reqs' fully
 completion, then users have to explicitly cancel all the previous
multishot reqs, otherwise it won't execute forever:
    sqe0(multishot)-->sqe1(drain)-->sqe2(cancel multishot)    stuck







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