[PATCH 2/3] io_uring: simplify nxt propagation in io_queue_sqe

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Don't overuse goto's, complex control flow doesn't make compilers happy
and makes code harder to read.

Signed-off-by: Pavel Begunkov <asml.silence@xxxxxxxxx>
---
 fs/io_uring.c | 10 +++-------
 1 file changed, 3 insertions(+), 7 deletions(-)

diff --git a/fs/io_uring.c b/fs/io_uring.c
index 9aeaa6f4a593..05b30212d9e6 100644
--- a/fs/io_uring.c
+++ b/fs/io_uring.c
@@ -6208,7 +6208,6 @@ static void __io_queue_sqe(struct io_kiocb *req, struct io_comp_state *cs)
 	 */
 	if (ret == -EAGAIN && !(req->flags & REQ_F_NOWAIT)) {
 		if (!io_arm_poll_handler(req)) {
-punt:
 			/*
 			 * Queued up for async execution, worker will release
 			 * submit reference when the iocb is actually submitted.
@@ -6237,12 +6236,9 @@ static void __io_queue_sqe(struct io_kiocb *req, struct io_comp_state *cs)
 
 	if (nxt) {
 		req = nxt;
-
-		if (req->flags & REQ_F_FORCE_ASYNC) {
-			linked_timeout = NULL;
-			goto punt;
-		}
-		goto again;
+		if (!(req->flags & REQ_F_FORCE_ASYNC))
+			goto again;
+		io_queue_async_work(req);
 	}
 exit:
 	if (old_creds)
-- 
2.24.0




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