On Wed, Jun 22, 2016 at 04:55:51PM +0100, Tvrtko Ursulin wrote: > From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > > Effectively removes one layer of indirection between the mask of > possible engines and the engine constructors. Instead of spelling > out in code the mapping of HAS_<engine> to constructors, makes > more use of the recently added data driven approach by putting > engine constructor vfuncs into the table as well. > > Effect is fewer lines of source and smaller binary. > > At the same time simplify the error handling since engine > destructors can run on unitialized engines anyway. > > Similar approach could be done for legacy submission is wanted. Yup, long term plan is to reduce as much as the needless duplication between the two/three (and kill of the dev_priv->gt.init_rings and friends). Muttering was even afoot to seperate the legacy submission code from the ring handling. > Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Reviewed-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > --- > /** > * intel_logical_rings_init() - allocate, populate and init the Engine Command Streamers > * @dev: DRM device. > * > - * This function inits the engines for an Execlists submission style (the equivalent in the > - * legacy ringbuffer submission world would be i915_gem_init_engines). It does it only for > - * those engines that are present in the hardware. > + * This function inits the engines for an Execlists submission style (the > + * equivalent in the legacy ringbuffer submission world would be > + * i915_gem_init_engines). It does it only for those engines that are present in > + * the hardware. > * > * Return: non-zero if the initialization failed. > */ > int intel_logical_rings_init(struct drm_device *dev) > { > struct drm_i915_private *dev_priv = dev->dev_private; > + struct intel_engine_cs *engine; > + unsigned int i; > int ret; > > - ret = logical_render_ring_init(dev); > - if (ret) > - return ret; > + BUILD_BUG_ON((1 << RCS) != RENDER_RING); > + BUILD_BUG_ON((1 << BCS) != BLT_RING); > + BUILD_BUG_ON((1 << VCS) != BSD_RING); > + BUILD_BUG_ON((1 << VCS2) != BSD2_RING); > + BUILD_BUG_ON((1 << VECS) != VEBOX_RING); Heh, isn't that the very definition of those in the header. Planning for some array compaction? -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx