[PATCH 02/21] drm/i915: Delay queuing hangcheck to wait-request

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We can forgo queuing the hangcheck from the start of every request to
until we wait upon a request. This reduces the overhead of every
request, but may increase the latency of detecting a hang. Howeever, if
nothing every waits upon a hang, did it ever hang? It also improves the
robustness of the wait-request by ensuring that the hangchecker is
indeed running before we sleep indefinitely (and thereby ensuring that
we never actually sleep forever waiting for a dead GPU).

Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
---
 drivers/gpu/drm/i915/i915_gem.c |  9 +++++----
 drivers/gpu/drm/i915/i915_irq.c | 10 ++++------
 2 files changed, 9 insertions(+), 10 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index c7a67a7412cd..03256f096ab6 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -1310,6 +1310,9 @@ int __i915_wait_request(struct drm_i915_gem_request *req,
 			break;
 		}
 
+		/* Ensure that even if the GPU hangs, we get woken up. */
+		i915_queue_hangcheck(dev_priv);
+
 		timer.function = NULL;
 		if (timeout || missed_irq(dev_priv, engine)) {
 			unsigned long expire;
@@ -2674,8 +2677,6 @@ void __i915_add_request(struct drm_i915_gem_request *request,
 	/* Not allowed to fail! */
 	WARN(ret, "emit|add_request failed: %d!\n", ret);
 
-	i915_queue_hangcheck(engine->i915);
-
 	queue_delayed_work(dev_priv->wq,
 			   &dev_priv->mm.retire_work,
 			   round_jiffies_up_relative(HZ));
@@ -3019,8 +3020,8 @@ i915_gem_retire_requests(struct drm_i915_private *dev_priv)
 
 	if (idle)
 		mod_delayed_work(dev_priv->wq,
-				   &dev_priv->mm.idle_work,
-				   msecs_to_jiffies(100));
+				 &dev_priv->mm.idle_work,
+				 msecs_to_jiffies(100));
 
 	return idle;
 }
diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
index 5c7378374ae6..1303d7c034d3 100644
--- a/drivers/gpu/drm/i915/i915_irq.c
+++ b/drivers/gpu/drm/i915/i915_irq.c
@@ -3134,10 +3134,10 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
 	intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
 
 	for_each_engine_id(engine, dev_priv, id) {
+		bool busy = waitqueue_active(&engine->irq_queue);
 		u64 acthd;
 		u32 seqno;
 		unsigned user_interrupts;
-		bool busy = true;
 
 		semaphore_clear_deadlocks(dev_priv);
 
@@ -3160,12 +3160,11 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
 		if (engine->hangcheck.seqno == seqno) {
 			if (ring_idle(engine, seqno)) {
 				engine->hangcheck.action = HANGCHECK_IDLE;
-				if (waitqueue_active(&engine->irq_queue)) {
+				if (busy) {
 					/* Safeguard against driver failure */
 					user_interrupts = kick_waiters(engine);
 					engine->hangcheck.score += BUSY;
-				} else
-					busy = false;
+				}
 			} else {
 				/* We always increment the hangcheck score
 				 * if the ring is busy and still processing
@@ -3239,9 +3238,8 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
 		goto out;
 	}
 
+	/* Reset timer in case GPU hangs without another request being added */
 	if (busy_count)
-		/* Reset timer case chip hangs without another request
-		 * being added */
 		i915_queue_hangcheck(dev_priv);
 
 out:
-- 
2.8.1

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