Re: [PATCH v3 1/1] drm/i915: Update GEN6_PMINTRMSK setup with GuC enabled

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On 5/31/2016 1:48 AM, Chris Wilson wrote:
On Tue, May 31, 2016 at 12:16:11AM +0530, Sagar Arun Kamble wrote:
  void gen6_disable_rps_interrupts(struct drm_i915_private *dev_priv)
@@ -4580,6 +4568,28 @@ void intel_irq_init(struct drm_i915_private *dev_priv)
  	else
  		dev_priv->pm_rps_events = GEN6_PM_RPS_EVENTS;
+ dev_priv->rps.pm_intr_keep = 0;
+
+	/*
+	 * SNB,IVB can while VLV,CHV may hard hang on looping batchbuffer
+	 * if GEN6_PM_UP_EI_EXPIRED is masked.
+	 *
+	 * TODO: verify if this can be reproduced on VLV,CHV.
+	 */
+	if (INTEL_INFO(dev_priv)->gen <= 7 && !IS_HASWELL(dev_priv))
+		dev_priv->rps.pm_intr_keep |= GEN6_PM_RP_UP_EI_EXPIRED;
+
+	/*
+	 * If GuC submission is enabled keep PM interrupts routed to GuC
+	 * and unmask ARAT Expired interrupt as it is needed by GuC.
+	*/
+	if (INTEL_INFO(dev_priv)->gen >= 8) {
+		if (i915.enable_guc_submission)
+			dev_priv->rps.pm_intr_keep |= GEN8_ARAT_EXPIRED_INT_MASK;
+		else
+			dev_priv->rps.pm_intr_keep |= GEN8_PMINTR_REDIRECT_TO_NON_DISP;
The logic doesn't match the comment. Don't you want

if (i915.enable_guc_submission) {
	dev_priv->rps.pm_intr_keep |= GEN8_ARAT_EXPIRED_INT_MASK;
	dev_priv->rps.pm_intr_keep |= GEN8_PMINTR_REDIRECT_TO_NON_DISP;
}
We don't want to keep GEN8_PMINTR_REDIRECT_TO_NON_DISP if GuC submission is used.
I added WARN_ON for bits of GEN6_PMINTRMASK if GuC has set expected.
With GuC loaded bit 31 will be set and bit 9 is reset. GuC might reset other bits if it needs those interrupts. I am extending the logic to other interrupts to make it extensible.
Certainly this patch is looking more neat now :) ... Thank you.

as implied by the comment? Although I'm guessing the
i915.enable_guc_submission will be refined in future, it should do for
now.

+		WARN_ON(!(I915_READ(GEN6_PMINTRMSK) |
+				GEN8_PMINTR_REDIRECT_TO_NON_DISP));
Always false;

+		WARN_ON(I915_READ(GEN6_PMINTRMSK) |
+				GEN8_ARAT_EXPIRED_INT_MASK);
Always true.

I don't this was quite what you meant :)

But the patch is a lot neater now!
-Chris


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