[PATCH] drm/i915: Skip idling an idle engine

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During suspend (or module unload), if we have never accessed the engine
(i.e. userspace never submitted a batch to it), the engine is idle. Then
we attempt to idle the engine by forcing it to the default context,
which actually means we submit a render batch to setup the golden
context state and then wait for it to complete. We can skip this
entirely as we know the engine is idle.

Testcase: igt/drm_module_reload_basic #byt
Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95634
---
 drivers/gpu/drm/i915/i915_gem.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index b3c15698d611..8fb4fe6ae98c 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -3428,6 +3428,9 @@ int i915_gpu_idle(struct drm_device *dev)
 
 	/* Flush everything onto the inactive list. */
 	for_each_engine(engine, dev_priv) {
+		if (engine->last_context == NULL)
+			continue;
+
 		if (!i915.enable_execlists) {
 			struct drm_i915_gem_request *req;
 
-- 
2.8.1

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