On Mon, May 09, 2016 at 10:33:31AM +0100, Dave Gordon wrote: > The existing for_each_sg_page() iterator is somewhat inconvenient; in > particular, the 'nents' parameters is not expressed in any useful way, > and so there is no way to get a precise (maximum) number of iterations > (and therefore pages) without knowing that the SGL has been constructed > in a specific way. > > So here we introduce for_each_sgt_page(), which simplifies the > parameters down to just two: the iterator and an sg_table to iterate > over. This is ideal where we simply need to process *all* the pages, > regardless of how many there might be (e.g. put_pages()). It seems to be a lot of churn for something that doesn't address my core complaint with the iterator: it is too slow and *is* one of the rate-limiting steps in some heavy workloads (games where we have to rewrite the page tables frequently as their textures do not fit within the GTT). -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx