From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> With NV12 we have two color planes to deal with so we must compute the surface and x/y offsets for the second plane as well. What makes this a bit nasty is that the hardware expects the surface offset to be specified as a distance from the main surface offset. What's worse, the distance must be non-negative (no neat wraparound or anything). So we must make sure that the main surface offset is always less or equal to the AUX surface offset. We do that by computing the AUX offset first and the main surface offset second. If the main surface offset ends up being above the AUX offset, we just push it down as far as is required while still maintaining the required alignment etc. Fortunately the AUX offset only reuqires 4K alignment, so we don't need to do any of the backwards searching for an acceptable offset that we must do for the main surface. And X tiled + NV12 isn't a supported combination anyway. TODO: actually program the HW registers Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/intel_display.c | 62 ++++++++++++++++++++++++++++++++++-- drivers/gpu/drm/i915/intel_drv.h | 4 +++ 2 files changed, 64 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c index ad739f79e710..bb496c036049 100644 --- a/drivers/gpu/drm/i915/intel_display.c +++ b/drivers/gpu/drm/i915/intel_display.c @@ -2633,8 +2633,14 @@ u32 intel_compute_tile_offset(int *x, int *y, const struct drm_i915_private *dev_priv = to_i915(state->base.plane->dev); const struct drm_framebuffer *fb = state->base.fb; unsigned int rotation = state->base.rotation; - u32 alignment = intel_surf_alignment(dev_priv, fb->modifier[plane]); int pitch = intel_fb_pitch(fb, plane, rotation); + u32 alignment; + + /* AUX_DIST needs only 4K alignment */ + if (fb->pixel_format == DRM_FORMAT_NV12 && plane == 1) + alignment = 4096; + else + alignment = intel_surf_alignment(dev_priv, fb->modifier[plane]); return _intel_compute_tile_offset(dev_priv, x, y, fb, plane, pitch, rotation, alignment); @@ -3064,7 +3070,7 @@ static int skl_check_main_surface(struct intel_plane_state *plane_state) int h = drm_rect_height(&plane_state->src) >> 16; int max_width = skl_max_plane_width(fb, 0, rotation); int max_height = 4096; - u32 alignment, offset; + u32 alignment, offset, aux_offset = plane_state->aux.offset; if (w > max_width || h > max_height) { DRM_DEBUG_KMS("requested Y/RGB source size %dx%d too big (limit %dx%d)\n", @@ -3078,6 +3084,15 @@ static int skl_check_main_surface(struct intel_plane_state *plane_state) alignment = intel_surf_alignment(dev_priv, fb->modifier[0]); /* + * AUX surface offset is specified as the distance from the + * main surface offset, and it must be non-negative. Make + * sure that is what we will get. + */ + if (offset > aux_offset) + offset = intel_adjust_tile_offset(&x, &y, plane_state, 0, + offset, aux_offset & ~(alignment - 1)); + + /* * When using an X-tiled surface, the plane blows up * if the x offset + width exceed the stride. * @@ -3107,6 +3122,35 @@ static int skl_check_main_surface(struct intel_plane_state *plane_state) return 0; } +static int skl_check_nv12_aux_surface(struct intel_plane_state *plane_state) +{ + const struct drm_framebuffer *fb = plane_state->base.fb; + unsigned int rotation = plane_state->base.rotation; + int max_width = skl_max_plane_width(fb, 1, rotation); + int max_height = 4096; + int x = plane_state->src.x1 >> 17; + int y = plane_state->src.y1 >> 17; + int w = drm_rect_width(&plane_state->src) >> 17; + int h = drm_rect_height(&plane_state->src) >> 17; + u32 offset; + + intel_add_fb_offsets(&x, &y, plane_state, 1); + offset = intel_compute_tile_offset(&x, &y, plane_state, 1); + + /* FIXME not quite sure how/if these apply to the chroma plane */ + if (w > max_width || h > max_height) { + DRM_DEBUG_KMS("CbCr source size %dx%d too big (limit %dx%d)\n", + w, h, max_width, max_height); + return -EINVAL; + } + + plane_state->aux.offset = offset; + plane_state->aux.x = x; + plane_state->aux.y = y; + + return 0; +} + int skl_check_plane_surface(struct intel_plane_state *plane_state) { const struct drm_framebuffer *fb = plane_state->base.fb; @@ -3118,6 +3162,20 @@ int skl_check_plane_surface(struct intel_plane_state *plane_state) drm_rect_rotate(&plane_state->src, fb->width, fb->height, BIT(DRM_ROTATE_270)); + /* + * Handle the AUX surface first since + * the main surface setup depends on it. + */ + if (fb->pixel_format == DRM_FORMAT_NV12) { + ret = skl_check_nv12_aux_surface(plane_state); + if (ret) + return ret; + } else { + plane_state->aux.offset = ~0xfff; + plane_state->aux.x = 0; + plane_state->aux.y = 0; + } + ret = skl_check_main_surface(plane_state); if (ret) return ret; diff --git a/drivers/gpu/drm/i915/intel_drv.h b/drivers/gpu/drm/i915/intel_drv.h index bdc793311a08..c7dab8d57274 100644 --- a/drivers/gpu/drm/i915/intel_drv.h +++ b/drivers/gpu/drm/i915/intel_drv.h @@ -282,6 +282,10 @@ struct intel_plane_state { u32 offset; int x, y; } main; + struct { + u32 offset; + int x, y; + } aux; bool visible; /* -- 2.4.10 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx