Re: [PATCH 04/32] drm/i915: Hide the atomic_read(reset_counter) behind a helper

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On Wed, Dec 16, 2015 at 10:33:32AM +0100, Daniel Vetter wrote:
> Hit send too early ;-)
> 
> On Fri, Dec 11, 2015 at 11:33:00AM +0000, Chris Wilson wrote:
> > @@ -4133,7 +4133,7 @@ i915_gem_ring_throttle(struct drm_device *dev, struct drm_file *file)
> >  
> >  		target = request;
> >  	}
> > -	reset_counter = atomic_read(&dev_priv->gpu_error.reset_counter);
> > +	reset_counter = i915_reset_counter(&dev_priv->gpu_error);
> >  	if (target)
> >  		i915_gem_request_reference(target);
> >  	spin_unlock(&file_priv->mm.lock);
> > diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
> > index 86664d1b3389..60dff3f89531 100644
> > --- a/drivers/gpu/drm/i915/i915_irq.c
> > +++ b/drivers/gpu/drm/i915/i915_irq.c
> > @@ -2452,7 +2452,7 @@ static void i915_reset_and_wakeup(struct drm_device *dev)
> >  	 * the reset in-progress bit is only ever set by code outside of this
> >  	 * work we don't need to worry about any other races.
> >  	 */
> > -	if (i915_reset_in_progress(error) && !i915_terminally_wedged(error)) {
> > +	if (i915_reset_in_progress_or_wedged(error) && !i915_terminally_wedged(error)) {
> 
> Well maybe simplify this one here.

And since I seem to be making a mess of this thread: r-b stands without or
with this.
-Daniel

> 
> >  		DRM_DEBUG_DRIVER("resetting chip\n");
> >  		kobject_uevent_env(&dev->primary->kdev->kobj, KOBJ_CHANGE,
> >  				   reset_event);
> > diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
> > index 7dd7200d3ba9..cc47c0206294 100644
> > --- a/drivers/gpu/drm/i915/intel_display.c
> > +++ b/drivers/gpu/drm/i915/intel_display.c
> > @@ -3285,10 +3285,12 @@ static bool intel_crtc_has_pending_flip(struct drm_crtc *crtc)
> >  	struct drm_device *dev = crtc->dev;
> >  	struct drm_i915_private *dev_priv = dev->dev_private;
> >  	struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
> > +	unsigned reset_counter;
> >  	bool pending;
> >  
> > -	if (i915_reset_in_progress(&dev_priv->gpu_error) ||
> > -	    intel_crtc->reset_counter != atomic_read(&dev_priv->gpu_error.reset_counter))
> > +	reset_counter = i915_reset_counter(&dev_priv->gpu_error);
> > +	if (intel_crtc->reset_counter != reset_counter ||
> > +	    __i915_reset_in_progress_or_wedged(reset_counter))
> >  		return false;
> >  
> >  	spin_lock_irq(&dev->event_lock);
> > @@ -10942,9 +10944,11 @@ static bool page_flip_finished(struct intel_crtc *crtc)
> >  {
> >  	struct drm_device *dev = crtc->base.dev;
> >  	struct drm_i915_private *dev_priv = dev->dev_private;
> > +	unsigned reset_counter;
> >  
> > -	if (i915_reset_in_progress(&dev_priv->gpu_error) ||
> > -	    crtc->reset_counter != atomic_read(&dev_priv->gpu_error.reset_counter))
> > +	reset_counter = i915_reset_counter(&dev_priv->gpu_error);
> > +	if (crtc->reset_counter != reset_counter ||
> > +	    __i915_reset_in_progress_or_wedged(reset_counter))
> >  		return true;
> >  
> >  	/*
> > @@ -11601,7 +11605,7 @@ static int intel_crtc_page_flip(struct drm_crtc *crtc,
> >  		goto cleanup;
> >  
> >  	atomic_inc(&intel_crtc->unpin_work_count);
> > -	intel_crtc->reset_counter = atomic_read(&dev_priv->gpu_error.reset_counter);
> > +	intel_crtc->reset_counter = i915_reset_counter(&dev_priv->gpu_error);
> >  
> >  	if (INTEL_INFO(dev)->gen >= 5 || IS_G4X(dev))
> >  		work->flip_count = I915_READ(PIPE_FLIPCOUNT_G4X(pipe)) + 1;
> > @@ -13388,10 +13392,10 @@ static int intel_atomic_prepare_commit(struct drm_device *dev,
> >  		return ret;
> >  
> >  	ret = drm_atomic_helper_prepare_planes(dev, state);
> > -	if (!ret && !async && !i915_reset_in_progress(&dev_priv->gpu_error)) {
> > +	if (!ret && !async && !i915_reset_in_progress_or_wedged(&dev_priv->gpu_error)) {
> 
> I guess we should also drop the _or_wedged here since dead gpu isn't a
> problem for the modeset code? Or is that later on in the series ...
> -Daniel
> -- 
> Daniel Vetter
> Software Engineer, Intel Corporation
> http://blog.ffwll.ch

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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