Re: [PATCH 24/31] drm/i915: PSR: Don't Skip aux handshake on DP_PSR_NO_TRAIN_ON_EXIT.

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On Thu, 05 Nov 2015, Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx> wrote:
> Since the beginning there is a confusion on the meaning of this bit.
>
> A previous patch had identified this already and fixed it partially:
> 'commit 3301d409 ("drm/i915: PSR: Fix DP_PSR_NO_TRAIN_ON_EXIT logic")
>
> DP_PSR_NO_TRAIN_ON_EXIT means the source doesn't need to do the
> training, but it doesn't tell to avoid TP patterns or to skip
> aux handshake.
>
> This patch fixes the hard freeze reported.
>
> Reference: https://bugs.freedesktop.org/show_bug.cgi?id=91436
> Reference: https://bugs.freedesktop.org/show_bug.cgi?id=91437
>
> Cc: Ivan Mitev <ivan.mitev@xxxxxxxxx>
> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx>

I'm unhappy about mixing fixes like this in 30+ patch series.

Jani.


> ---
>  drivers/gpu/drm/i915/intel_psr.c | 1 -
>  1 file changed, 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_psr.c b/drivers/gpu/drm/i915/intel_psr.c
> index c090f38..4e88e2e 100644
> --- a/drivers/gpu/drm/i915/intel_psr.c
> +++ b/drivers/gpu/drm/i915/intel_psr.c
> @@ -263,7 +263,6 @@ static void hsw_psr_enable_source(struct intel_dp *intel_dp)
>  		   send the minimal TP1 possible and skip TP2. */
>  		val |= EDP_PSR_TP1_TIME_100us;
>  		val |= EDP_PSR_TP2_TP3_TIME_0us;
> -		val |= EDP_PSR_SKIP_AUX_EXIT;
>  		/* Sink should be able to train with the 5 or 6 idle patterns */
>  		idle_frames += 4;
>  	}

-- 
Jani Nikula, Intel Open Source Technology Center
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