On Thu, Nov 05, 2015 at 12:53:20PM +0000, Tvrtko Ursulin wrote: > > On 05/11/15 12:42, Chris Wilson wrote: > >On Thu, Nov 05, 2015 at 12:37:46PM +0000, Tvrtko Ursulin wrote: > >> > >>On 05/11/15 11:45, ankitprasad.r.sharma@xxxxxxxxx wrote: > >>>From: Ankitprasad Sharma <ankitprasad.r.sharma@xxxxxxxxx> > >>> > >>>In pwrite_fast, map an object page by page if obj_ggtt_pin fails. First, > >>>we try a nonblocking pin for the whole object (since that is fastest if > >>>reused), then failing that we try to grab one page in the mappable > >>>aperture. It also allows us to handle objects larger than the mappable > >>>aperture (e.g. if we need to pwrite with vGPU restricting the aperture > >>>to a measely 8MiB or something like that). > >> > >>Aperture in aperture, reminds me of those "Yo dawg I've heard you > >>like X so I've put X in your X so you can Y while you Y" jokes. :D > >> > >>Would using the partial view code be interesting for this? Might be > >>faster due to larger chunks possible, or slower due more expensive > >>set up time, I don't know. > > > >It's the wrong abstraction. > > Looks the same to me, only difference is the size. There are many places that insert-page is used where we cannot do a partial-pin. > Why not just to the page aperture then for simplicity? If there is > any performance gain from trying the full VMA first then why there > wouldn't be some to try with the partial VMA? obj->base.size >> PAGE_SHIFT x partial pages is not even funny. -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx