On 29/10/15 13:20, Ville Syrjälä wrote:
On Wed, Oct 28, 2015 at 06:24:19PM -0700, Vivek Kasireddy wrote:
While pinning a fb object to the display plane, only install a fence
if the object is using a normal view. This corresponds with the
behavior found in i915_gem_object_do_pin() where the fencability
criteria is determined only for objects with normal views.
v2:
Look at the object's map_and_fenceable flag to determine whether to
install a fence or not (Chris).
v3:
Pin and unpin a fence only if the current view type is normal.
Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Cc: Ville Syrjala <ville.syrjala@xxxxxxxxxxxxxxx>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@xxxxxxxxx>
---
drivers/gpu/drm/i915/intel_display.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
index 2fdfca1..ac06f8c 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -2419,7 +2419,8 @@ intel_pin_and_fence_fb_obj(struct drm_plane *plane,
* framebuffer compression. For simplicity, we always install
* a fence as the cost is not that onerous.
*/
- ret = i915_gem_object_get_fence(obj);
+ if (view.type == I915_GGTT_VIEW_NORMAL)
+ ret = i915_gem_object_get_fence(obj);
Missing the same check for the pin_fence().
Well spotted. :(
So a fence leak and another testcase needed to exercise it.
Pin normal, then pin rotated, unpin both = leak one fence. Repeat
num_fences times until no more fences and fail?
Regards,
Tvrtko
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