Re: [PATCH] drm/i915: Skip fence installation for objects with rotated views (v3)

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On 29/10/15 13:20, Ville Syrjälä wrote:
On Wed, Oct 28, 2015 at 06:24:19PM -0700, Vivek Kasireddy wrote:
While pinning a fb object to the display plane, only install a fence
if the object is using a normal view. This corresponds with the
behavior found in i915_gem_object_do_pin() where the fencability
criteria is determined only for objects with normal views.

v2:
Look at the object's map_and_fenceable flag to determine whether to
install a fence or not (Chris).

v3:
Pin and unpin a fence only if the current view type is normal.

Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Cc: Ville Syrjala <ville.syrjala@xxxxxxxxxxxxxxx>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@xxxxxxxxx>
---
  drivers/gpu/drm/i915/intel_display.c | 7 +++++--
  1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
index 2fdfca1..ac06f8c 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -2419,7 +2419,8 @@ intel_pin_and_fence_fb_obj(struct drm_plane *plane,
  	 * framebuffer compression.  For simplicity, we always install
  	 * a fence as the cost is not that onerous.
  	 */
-	ret = i915_gem_object_get_fence(obj);
+	if (view.type == I915_GGTT_VIEW_NORMAL)
+		ret = i915_gem_object_get_fence(obj);

Missing the same check for the pin_fence().

Well spotted. :(

So a fence leak and another testcase needed to exercise it.

Pin normal, then pin rotated, unpin both = leak one fence. Repeat num_fences times until no more fences and fail?

Regards,

Tvrtko
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