While pinning a fb object to the display plane, only install a fence if the object is using a normal view. This corresponds with the behavior found in i915_gem_object_do_pin() where the fencability criteria is determined only for objects with normal views. v2: Look at the object's map_and_fenceable flag to determine whether to install a fence or not (Chris). Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> Cc: Daniel Vetter <daniel@xxxxxxxx> Signed-off-by: Vivek Kasireddy <vivek.kasireddy@xxxxxxxxx> --- drivers/gpu/drm/i915/intel_display.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c index 52fb3f2..108c000 100644 --- a/drivers/gpu/drm/i915/intel_display.c +++ b/drivers/gpu/drm/i915/intel_display.c @@ -2357,7 +2357,8 @@ intel_pin_and_fence_fb_obj(struct drm_plane *plane, * framebuffer compression. For simplicity, we always install * a fence as the cost is not that onerous. */ - ret = i915_gem_object_get_fence(obj); + if (obj->map_and_fenceable) + ret = i915_gem_object_get_fence(obj); if (ret == -EDEADLK) { /* * -EDEADLK means there are no free fences -- 2.4.3 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx