On Wed, Oct 14, 2015 at 06:59:38PM +0200, Daniel Vetter wrote: > On Wed, Oct 14, 2015 at 07:28:52PM +0300, ville.syrjala@xxxxxxxxxxxxxxx wrote: > > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > > > So while reviewing the NV12 stuff it became clear to me no one > > had really given fb->offsets[] handling any serious thought. > > So this patch series aims to fix that. We now treat fb->offsets[] > > as a linear offset always. One clear benefit over treating it as > > a linear offset as opposed to a raw byte offset is that we don't > > have to think about the layout of bytes within the tile at all. > > > > The series also generalizes the page rotation to be format agnostic, > > the caller just specifies the desired geometry in pages for each > > plane, and the rotation code builds up the sg. The intel_rotation_info > > then just contains the minimal amount of information needed to > > do the page rotation. > > > > SKL+ also gets changed to use the compute_page_offset stuff so that > > the plane SURF register will contain the closes (properly aligned) > > page boundary, and the x/y offsets deal with whatever is left over. > > The plane code for the other platforms also gets simpler in the end > > I think. Also the 90/270 rotation handling becomes rather trivial > > for the plane code. > > > > I should still write some decent tests to exercise fb->offsets[]. > > > > Series available here: > > git://github.com/vsyrjala/linux.git fb_offsets > > As mentioned on irc patches 13&14 need to me unified with my 3 patch > series, but otherwise lgtm overall. Ok done a review pass and I think I unconfused myself about the bytes vs. pixels fun. Imo that really needs to be a lot more explicit. My suggestion: - tile_width, tile_height, pixel_stride: always pixels - tile_pitch, pitch: always bytes And instead of silently changing units just use new variables. gcc will clean it up. I'm totally ok with doing that as a follow-up. I didn't review the 2nd last patch in detail since -ETOOBIG. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx