From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> Replace the use of mem_freq/4 with czclk_freq in the vlv c0 residency calculations. Also deal with VLV_COUNT_RANGE_HIGH which affects all RCx residency counters. We have just enough bits to do this without intermediate divisions. Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/i915_irq.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c index 07c87e0..d78ef64 100644 --- a/drivers/gpu/drm/i915/i915_irq.c +++ b/drivers/gpu/drm/i915/i915_irq.c @@ -998,12 +998,16 @@ static bool vlv_c0_above(struct drm_i915_private *dev_priv, int threshold) { u64 time, c0; + unsigned int mul = 100; if (old->cz_clock == 0) return false; + if (I915_READ(VLV_COUNTER_CONTROL) & VLV_COUNT_RANGE_HIGH) + mul <<= 8; + time = now->cz_clock - old->cz_clock; - time *= threshold * dev_priv->mem_freq; + time *= threshold * dev_priv->czclk_freq; /* Workload can be split between render + media, e.g. SwapBuffers * being blitted in X after being rendered in mesa. To account for @@ -1011,7 +1015,7 @@ static bool vlv_c0_above(struct drm_i915_private *dev_priv, */ c0 = now->render_c0 - old->render_c0; c0 += now->media_c0 - old->media_c0; - c0 *= 100 * VLV_CZ_CLOCK_TO_MILLI_SEC * 4 / 1000; + c0 *= mul * VLV_CZ_CLOCK_TO_MILLI_SEC; return c0 >= time; } -- 2.4.6 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx