On Wed, Sep 16, 2015 at 10:51:31AM -0700, Matt Roper wrote: > On Wed, Sep 16, 2015 at 11:06:59PM +0530, Shashank Sharma wrote: > > From: Kausal Malladi <kausalmalladi@xxxxxxxxx> > > > > The DRM color management framework is targeting various hardware > > platforms and drivers. Different platforms can have different color > > correction and enhancement capabilities. > > > > A commom user space application can query these capabilities using the > > DRM property interface. Each driver can fill this property with its > > platform's palette color capabilities. > > > > This patch adds new structure in DRM layer for querying palette color > > capabilities. This structure will be used by all user space > > agents to configure appropriate color configurations. > > > > Signed-off-by: Shashank Sharma <shashank.sharma@xxxxxxxxx> > > Signed-off-by: Kausal Malladi <kausalmalladi@xxxxxxxxx> > > I think you provided an explanation on a previous code review cycle, but > I forget the details now...what's the benefit to using a blob for caps > rather than having these be individual properties? Individual > properties seems more natural to me, but I think you had a justification > for blobbing them together; that reasoning would be good to include in > the commit message. Yeah I'm leaning slightly towards individual props too, that would give us a bit more freedom with placing them (e.g. if someone comes up with funky hw where before_ctm and ctm are per-plane and after_ctm is on the crtc, with only some planes support the before_ctm gamma table). Also if you do per-prop properties instead of the blob you can drop the version/reserved fields, since properties are inheritedly designed to be extendible. So no need to revision them again (it only leads to more code that might break). -Daniel > > > Matt > > > --- > > include/uapi/drm/drm.h | 11 +++++++++++ > > 1 file changed, 11 insertions(+) > > > > diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h > > index 3801584..e3c642f 100644 > > --- a/include/uapi/drm/drm.h > > +++ b/include/uapi/drm/drm.h > > @@ -829,6 +829,17 @@ struct drm_event_vblank { > > __u32 reserved; > > }; > > > > +struct drm_palette_caps { > > + /* Structure version. Should be 1 currently */ > > + __u32 version; > > + /* For padding and future use */ > > + __u32 reserved; > > + /* This may be 0 if not supported. e.g. plane palette or VLV pipe */ > > + __u32 num_samples_before_ctm; > > + /* This will be non-zero for pipe. May be zero for planes on some HW */ > > + __u32 num_samples_after_ctm; > > +}; > > + > > /* typedef area */ > > #ifndef __KERNEL__ > > typedef struct drm_clip_rect drm_clip_rect_t; > > -- > > 1.9.1 > > > > -- > Matt Roper > Graphics Software Engineer > IoTG Platform Enabling & Development > Intel Corporation > (916) 356-2795 > _______________________________________________ > dri-devel mailing list > dri-devel@xxxxxxxxxxxxxxxxxxxxx > http://lists.freedesktop.org/mailman/listinfo/dri-devel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx