Op 18-09-15 om 03:55 schreef Matt Roper: > intel_plane->plane has inconsistent meanings across the driver: > * For primary planes, intel_plane->plane is usually the pipe number > (except for old platforms where it had to be swapped for FBC > reasons). > * For sprite planes, intel_plane->plane represents the sprite index for > the specific CRTC the sprite belongs to (0, 1, 2, ...) > * For cursor planes, intel_plane->plane is again the pipe number, > but without the FBC swapping on old platforms. > > This overloading of the field can be quite confusing and easily leads to > bugs due to differences in how the hardware actually gets programmed > (e.g., SKL code needs to use p->plane + 1 because the hardware expects > universal plane ID's that include the primary, whereas VLV code needs to > use just p->plane because hardware expects a sprite index that does not > include the primary). > > Let's try to clean up this situation by giving intel_plane->plane a > consistent meaning across all plane types, and then update all uses > across driver code to use macros to interpret it properly. The > following macros should be used in the code where we previously accessed > p->plane and will do additional plane type checking to help prevent > misuse: > * I915_UNIVERSAL_NUM(p) --- Universal plane ID (primary = 0, sprites > start from 1); intended for use in gen9+ code. > * I915_I915_PRIMARY_NUM(p) --- Primary plane ID for pre-gen9 platforms; > determines whether FBC-related swapping is needed or not. The extra I915_ here should probably be fixed when committing, though it's not sufficient to require a resend of this patch. :-) > * I915_SPRITE_NUM(p) --- Sprite plane ID (first sprite = 0); intended > for use in pre-gen9 code. > Reviewed-by: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxx> _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx