On 09/16/2015 06:36 PM, Vivek Kasireddy wrote:
On Wed, 16 Sep 2015 09:03:33 +0100
Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> wrote:
On Tue, Sep 15, 2015 at 07:05:12PM -0700, Vivek Kasireddy wrote:
While pinning a fb object to the display plane, only install a fence
if the object is using a normal view. This corresponds with the
behavior found in i915_gem_object_do_pin() where the fencability
criteria is determined only for objects with normal views.
Suggested-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@xxxxxxxxx>
---
drivers/gpu/drm/i915/intel_display.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/i915/intel_display.c
b/drivers/gpu/drm/i915/intel_display.c index 52fb3f2..8b3e943 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -2357,7 +2357,8 @@ intel_pin_and_fence_fb_obj(struct drm_plane
*plane,
* framebuffer compression. For simplicity, we always
install
* a fence as the cost is not that onerous.
*/
- ret = i915_gem_object_get_fence(obj);
+ ret = view.type == I915_GGTT_VIEW_NORMAL ?
+ i915_gem_object_get_fence(obj) : 0;
ret = 0;
if (vma->map_and_fenceable)
ret = i915_gem_object_get_fence(obj);
is how I wrote it in my patch. One day that will become
i915_vma_get_fence().
-Chris
Hi Chris,
Looks like your solution to this problem -- and potentially others --
is better and more comprehensive. When do you plan on sending your
patch out to the mailing list?
For a quick fix maybe just respin this patch to use
obj->map_and_fenceable criteria as Chris suggested?
You should also add a test case for this into igt/kms_addfb_basic.
Regards,
Tvrtko
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