Re: Water mark update need to wait for next VSYNC?

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On Sun, Sep 06, 2015 at 07:30:26PM +0800, Zhi Wang wrote:
> Hi William:
>      There is a kind of display register marked as double-buffered. It 
> means that HW will *not* latch the value in the register all the time. 
> HW will only latch the value on the start of the vertical blank, or the 
> time when pipe/plane are enabling.
> 
> So you will see some code pieces are waiting for frame count change 
> after updating a register.
> 
> For WM registers, it should be double-buffered with armed attribute I 
> believe.

Only since SKL. Before that WM registers weren't double buffered.

> It means after writing the WM registers, you have to write 
> another register to let the WM register become into "armed" state. After 
> the register is "armed", HW will latch the value on the time point 
> mentioned above.
> 
> So you should see in some code pieces, they write another register after 
> updating the target register, then waits for the frame count change.
> 
> i.e update WM register -> update PLANE SURF register -> wait for frame 
> count change
> 
> 于 09/03/15 06:42, Xie, William 写道:
> > Hi all,
> >
> >   Can anyone educate me if water mark update need to wait for next VSYNC?
> >
> > In other words, if we flip a frame to overlay for the first time,
> >
> > it will be showed in the next VBlank as water mark update needs to wait
> > for that?
> >
> > Is this true or a bug?
> >
> > Thanks
> >
> > William
> >
> >
> >
> > _______________________________________________
> > Intel-gfx mailing list
> > Intel-gfx@xxxxxxxxxxxxxxxxxxxxx
> > http://lists.freedesktop.org/mailman/listinfo/intel-gfx
> >
> _______________________________________________
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> Intel-gfx@xxxxxxxxxxxxxxxxxxxxx
> http://lists.freedesktop.org/mailman/listinfo/intel-gfx

-- 
Ville Syrjälä
Intel OTC
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