On Fri, Jul 31, 2015 at 04:27:07PM +0100, Arun Siluvery wrote: > A programming restriction exists for this instruction, atleast one component > of one valid vertex element must be enabled. > > Cc: Ben Widawsky <benjamin.widawsky@xxxxxxxxx> > Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > Signed-off-by: Arun Siluvery <arun.siluvery@xxxxxxxxxxxxxxx> > --- > tools/null_state_gen/intel_renderstate_gen9.c | 7 ++++++- > 1 file changed, 6 insertions(+), 1 deletion(-) > > diff --git a/tools/null_state_gen/intel_renderstate_gen9.c b/tools/null_state_gen/intel_renderstate_gen9.c > index 6f808f8..b3766ea 100644 > --- a/tools/null_state_gen/intel_renderstate_gen9.c > +++ b/tools/null_state_gen/intel_renderstate_gen9.c > @@ -440,7 +440,12 @@ int gen9_setup_null_render_state(struct intel_batchbuffer *batch) > /* Vertex buffers */ > gen8_emit_vertex_buffers(batch); > gen8_emit_vertex_elements(batch); > - OUT_CMD(GEN9_3DSTATE_COMPONENT_PACKING, 5); > + > + OUT_BATCH(GEN9_3DSTATE_COMPONENT_PACKING | 3); > + OUT_BATCH(1); > + OUT_BATCH(0); > + OUT_BATCH(0); > + OUT_BATCH(0); > > OUT_BATCH(GEN6_3DSTATE_VF_STATISTICS | 1 /* Enable */); > Like I said on IRC, I don't think this does anything unless you set bit 9 of 3DSTATE_VF.0. Also, I believe you should be setting 0xf, not 1 since you'd want to use all 4 components. So I'm not really sure what we're aiming to do. If you make it 0xf, and add a comment about how this command doesn't do anything because we're not setting up 3DSTATE_VF packing, it's: Reviewed-by: Ben Widawsky <ben@xxxxxxxxxxxx> I'm still more in favor of dropping the command altogether, that too would be: Reviewed-by: Ben Widawsky <ben@xxxxxxxxxxxx> -- Ben Widawsky, Intel Open Source Technology Center _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx