Hi Kausal, On 03/07/15 04:31, Kausal Malladi wrote: > This patch adds new structures in DRM layer for Palette color correction. > These structures will be used by user space agents to configure > appropriate number of samples and Palette LUT for a platform. > > Signed-off-by: Shashank Sharma <shashank.sharma@xxxxxxxxx> > Signed-off-by: Kausal Malladi <Kausal.Malladi@xxxxxxxxx> > --- > include/uapi/drm/drm.h | 12 ++++++++++++ > 1 file changed, 12 insertions(+) > > diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h > index d9562a2..04a8f2a 100644 > --- a/include/uapi/drm/drm.h > +++ b/include/uapi/drm/drm.h > @@ -863,6 +863,18 @@ struct drm_color_caps { > struct drm_cge_caps cge_caps; > }; > > +struct drm_r32g32b32 { > + __u32 r32; > + __u32 g32; > + __u32 b32; > +}; > + I don't think this will work on a 64bit kernel with 32 bit userspace... although I'm low on caffeine I could be imagining. > +struct drm_palette { > + __u32 version; > + __u32 palette_num_samples; > + struct drm_r32g32b32 palette_lut[0]; If memory serves me right, I've mentioned earlier that using zero sized arrays might not be so good considering portability and using non GCC compilers. I believe your consern was about that using a pointer is inefficient. Can you provide some references/hints how is that so ? Thanks Emil _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx