On Thu, Jun 25, 2015 at 11:01:44AM -0700, Ben Widawsky wrote: > On Wed, Jun 24, 2015 at 08:28:13AM +0100, Chris Wilson wrote: > > On Tue, Jun 23, 2015 at 04:44:52PM -0700, Anuj Phogat wrote: > > > On Mon, Jun 22, 2015 at 1:04 PM, Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> wrote: > > > > On Mon, Jun 22, 2015 at 09:51:08PM +0200, Daniel Vetter wrote: > > > >> On Mon, Jun 22, 2015 at 11:47:02AM -0700, Anuj Phogat wrote: > > > >> > and use it to initialize the align variable in drm_intel_bo. > > > >> > > > > >> > In case of YF/YS tiled buffers libdrm need not know about the tiling > > > >> > format because these buffers don't have hardware support to be tiled > > > >> > or detiled through a fenced region. But, libdrm still need to know > > > >> > about buffer alignment restrictions because kernel uses it when > > > >> > resolving the relocation. > > > >> > > > > >> > Mesa uses drm_intel_gem_bo_alloc_for_render() to allocate Yf/Ys buffers. > > > >> > So, use the passed alignment value in this function. Note that we continue > > > >> > ignoring the alignment value passed to drm_intel_gem_bo_alloc() to follow > > > >> > the previous behavior. > > > >> > > > > >> > V2: Add a condition to avoid allocation from cache. (Ben) > > > >> > > > >> This will hurt badly since some programs love to cycle through textures. > > > >> You can still allocate from the cache, you only need to update the > > > >> alignement constraint. The kernel will move the buffer on the next execbuf > > > >> if it's misplaced. > > > > > > > > For llc, using fresh pages just puts memory and aperture pressure (plus > > > > a small amount of interface pressure) on the system by allocating more bo. > > > > > > > > For !llc, it is far better to move an object in the GTT to match a > > > > change in alignment than it is to allocate fresh pages (and deallocate > > > > stale pages). > > > Could you please explain this and point me to what you want to be > > > changed in this patch? > > > > You can reuse the cached bo if the alignment mismatches. You can > > experiment with searching for a better match, but it's unlikely to be > > useful (numbers talk here). > > There's no "better" match, there's only match or no match. It seems pretty > intuitive to me that trying to find a match would be better though, I'm > curious why you think it's unlikely. Even though we don't specifically get the > alignment back from the kernel after the relocation, we can certainly use the > presumed offset as a guess when trying to find a buffer in the cache. I was thinking in terms of cycles saved, the cost of walking the cache for an exact match vs returning the first available buffer + the cost of any relocation, and whether there would be a measurable difference. I would have thought two patches, do the naive search that doesn't require any changes to the cached allocation strategy then a second demonstrating the perf improvement from being a bit smarter in buffer reuse would have been your ideal anyway. -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx