On Thu, Apr 16, 2015 at 08:40:39PM +0300, ville.syrjala@xxxxxxxxxxxxxxx wrote: > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > Use the correct register (Yn_01) with first half of the > Y samples instead of using the register (Yn_23) with the > second half twice when computing the green channel. > > Also use the Yn_01 register name instead of Yn for the red > channel as well, just for a bit of extra consistency. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89807 > Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> My hero. I had decided that the problem lay in the shaders and was going to start rewriting them... -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx