It's true that we might need to context switch, but both the signalling and implementation of the same are a few source files away. Remove it. Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxx> --- drivers/gpu/drm/i915/i915_gem.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c index 4578772c5509..10e873c8957f 100644 --- a/drivers/gpu/drm/i915/i915_gem.c +++ b/drivers/gpu/drm/i915/i915_gem.c @@ -4183,10 +4183,6 @@ i915_gem_object_do_pin(struct drm_i915_gem_object *obj, bound = vma ? vma->bound : 0; if (vma == NULL || !drm_mm_node_allocated(&vma->node)) { - /* In true PPGTT, bind has possibly changed PDEs, which - * means we must do a context switch before the GPU can - * accurately read some of the VMAs. - */ vma = i915_gem_object_bind_to_vm(obj, vm, ggtt_view, alignment, flags); if (IS_ERR(vma)) -- 2.1.0 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx