On Wed, Feb 25, 2015 at 02:00:18PM +0000, Damien Lespiau wrote: > > It's either square or 2:1 rectangular. I'll try to double check the numbers > > for 64bpp then. > > Thanks. Thinking about it a bit more, it could just be that the display > engine has a slightly stricter constraint than the 3D pipeline for the > alignment of 64bpc fbs. And so the code would be fine. It's all > assumptions though. Given that it could be just that and we're doing things as they are documented, you can add my: Reviewed-by: Damien Lespiau <damien.lespiau@xxxxxxxxx> -- Damien _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx