Re: [PATCH 0/7] Skylake Y tiled scanout

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On Mon, Feb 23, 2015 at 03:55:54PM +0000, Tvrtko Ursulin wrote:
> From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
> 
> Starting with Skylake the display engine can scan out Y tiled objects. (Both
> legacy Y tiled, and the new Yf format.)
> 
> This series takes the original work by Damien Lespiau and converts it to use the
> new frame buffer modifiers instead of object set/get tiling. Some patches needed
> to be dropped, some added and some refactored.
> 
> Lightly tested with "testdisplay -m -y" and "testdisplay -m --yf".

Just a note that we have and more and more code using modifiers[0]
direction and not masking it for the bits it really needs (tiling). This
will mean we need to change it all over the place when adding a new
modifier. Might not be ideal.

-- 
Damien
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