On Mon, Feb 23, 2015 at 03:55:54PM +0000, Tvrtko Ursulin wrote: > From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > > Starting with Skylake the display engine can scan out Y tiled objects. (Both > legacy Y tiled, and the new Yf format.) > > This series takes the original work by Damien Lespiau and converts it to use the > new frame buffer modifiers instead of object set/get tiling. Some patches needed > to be dropped, some added and some refactored. > > Lightly tested with "testdisplay -m -y" and "testdisplay -m --yf". Just a note that we have and more and more code using modifiers[0] direction and not masking it for the bits it really needs (tiling). This will mean we need to change it all over the place when adding a new modifier. Might not be ideal. -- Damien _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx