On Mon, Feb 02, 2015 at 10:41:24AM +0100, Daniel Vetter wrote: > On Fri, Jan 30, 2015 at 05:36:54PM +0000, Tvrtko Ursulin wrote: > > From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > > > > To be used from the new addfb2 extension. > > > > Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > > --- > > include/uapi/drm/i915_drm.h | 13 +++++++++++++ > > 1 file changed, 13 insertions(+) > > > > diff --git a/include/uapi/drm/i915_drm.h b/include/uapi/drm/i915_drm.h > > index 6eed16b..a7327fd 100644 > > --- a/include/uapi/drm/i915_drm.h > > +++ b/include/uapi/drm/i915_drm.h > > @@ -28,6 +28,7 @@ > > #define _UAPI_I915_DRM_H_ > > > > #include <drm/drm.h> > > +#include <uapi/drm/drm_fourcc.h> > > > > /* Please note that modifications to all structs defined here are > > * subject to backwards-compatibility constraints. > > @@ -1101,4 +1102,16 @@ struct drm_i915_gem_context_param { > > __u64 value; > > }; > > > > +/** @{ > > + * Intel framebuffer modifiers > > + * > > + * Tiling modes supported by the display hardware > > + * to be passed in via the DRM addfb2 ioctl. > > + */ > > +/** None */ > > +#define I915_FORMAT_MOD_NONE fourcc_mod_code(INTEL, 0x00000000000000L) > > +/** X tiling */ > > +#define I915_FORMAT_MOD_X_TILED fourcc_mod_code(INTEL, 0x00000000000001L) > > One thing I wonder here is whether we should have a modifier for each > physical layout (tiling modes do change slightly between hw) or whether we > should just continue to assume that this is Intel-specific and add a > disclaimer that the precise layout depends upon the actual intel box > you're running on? > > Leaning towards your approach, worst case we get to write some code to > de-alias layout modifiers with established cross-vendor layouts (if they > ever happen). Just want to make sure that we've thought about this. Adding > Rob&dri-devel for this. Something else to ponder: We also need layout modifiers for non-fb formats in userspace so that clients and compositors can communicate about render formats. Given that I think it'll make sense to enumerate all the other tiling formats we have, too (i.e. Y-tiled and W-tiled). -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx