From: Tim Gore <tim.gore@xxxxxxxxx> gem_ring_sync_copy uses a lot of memory and gets OOM killed on smaller systems (eg android devices). Most of the allocation is for "busy work" to keep the render rings busy and for this we can just re-use the same few buffers over and over. This enables the test to be run on low end devices. Signed-off-by: Tim Gore <tim.gore@xxxxxxxxx> --- tests/gem_ring_sync_copy.c | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) diff --git a/tests/gem_ring_sync_copy.c b/tests/gem_ring_sync_copy.c index 4a732d2..7257188 100644 --- a/tests/gem_ring_sync_copy.c +++ b/tests/gem_ring_sync_copy.c @@ -57,6 +57,7 @@ #define WIDTH 512 #define HEIGHT 512 +#define NUM_BUSY_BUFFERS 32 typedef struct { int drm_fd; @@ -163,11 +164,13 @@ static void render_busy(data_t *data) size_t array_size; int i; - array_size = data->n_buffers_load * sizeof(struct igt_buf); + /* allocate 32 buffer objects and re-use them as needed */ + array_size = NUM_BUSY_BUFFERS * sizeof(struct igt_buf); + data->render.srcs = malloc(array_size); data->render.dsts = malloc(array_size); - for (i = 0; i < data->n_buffers_load; i++) { + for (i = 0; i < NUM_BUSY_BUFFERS; i++) { scratch_buf_init(data, &data->render.srcs[i], WIDTH, HEIGHT, 0xdeadbeef); scratch_buf_init(data, &data->render.dsts[i], WIDTH, HEIGHT, @@ -177,10 +180,10 @@ static void render_busy(data_t *data) for (i = 0; i < data->n_buffers_load; i++) { data->render.copy(data->batch, NULL, /* context */ - &data->render.srcs[i], + &data->render.srcs[i % NUM_BUSY_BUFFERS], 0, 0, /* src_x, src_y */ WIDTH, HEIGHT, - &data->render.dsts[i], + &data->render.dsts[i % NUM_BUSY_BUFFERS], 0, 0 /* dst_x, dst_y */); } } @@ -189,7 +192,7 @@ static void render_busy_fini(data_t *data) { int i; - for (i = 0; i < data->n_buffers_load; i++) { + for (i = 0; i < NUM_BUSY_BUFFERS; i++) { drm_intel_bo_unreference(data->render.srcs[i].bo); drm_intel_bo_unreference(data->render.dsts[i].bo); } @@ -225,11 +228,13 @@ static void blitter_busy(data_t *data) size_t array_size; int i; - array_size = data->n_buffers_load * sizeof(drm_intel_bo *); + /* allocate 32 buffer objects and re-use them as needed */ + array_size = NUM_BUSY_BUFFERS * sizeof(drm_intel_bo *); + data->blitter.srcs = malloc(array_size); data->blitter.dsts = malloc(array_size); - for (i = 0; i < data->n_buffers_load; i++) { + for (i = 0; i < NUM_BUSY_BUFFERS; i++) { data->blitter.srcs[i] = bo_create(data, WIDTH, HEIGHT, 0xdeadbeef); @@ -240,8 +245,8 @@ static void blitter_busy(data_t *data) for (i = 0; i < data->n_buffers_load; i++) { intel_copy_bo(data->batch, - data->blitter.srcs[i], - data->blitter.dsts[i], + data->blitter.srcs[i % NUM_BUSY_BUFFERS], + data->blitter.dsts[i % NUM_BUSY_BUFFERS], WIDTH*HEIGHT*4); } } @@ -250,7 +255,7 @@ static void blitter_busy_fini(data_t *data) { int i; - for (i = 0; i < data->n_buffers_load; i++) { + for (i = 0; i < NUM_BUSY_BUFFERS; i++) { drm_intel_bo_unreference(data->blitter.srcs[i]); drm_intel_bo_unreference(data->blitter.dsts[i]); } -- 2.1.3 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx