Single frame update is a feature available on BDW for PSR that allows Source to send Sink only one frame and get it updated. Usually useful when page fliping. However with our frontbuffer tracking where we force psr exit on flips we don't need this feature. Also after it got added here many workaround was added to documentation to mask some bits when using single frame update. So the safest thing is to just stop using it. Signed-off-by: Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx> --- drivers/gpu/drm/i915/intel_psr.c | 1 - 1 file changed, 1 deletion(-) diff --git a/drivers/gpu/drm/i915/intel_psr.c b/drivers/gpu/drm/i915/intel_psr.c index 4cfe7a4..66d24c2 100644 --- a/drivers/gpu/drm/i915/intel_psr.c +++ b/drivers/gpu/drm/i915/intel_psr.c @@ -180,7 +180,6 @@ static void intel_psr_enable_source(struct intel_dp *intel_dp) val |= EDP_PSR_LINK_STANDBY; val |= EDP_PSR_TP2_TP3_TIME_0us; val |= EDP_PSR_TP1_TIME_0us; - val |= IS_BROADWELL(dev) ? BDW_PSR_SINGLE_FRAME : 0; } else val |= EDP_PSR_LINK_DISABLE; -- 1.9.3 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx