Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> writes: > With multiple rings, we may continue to render on the blitter whilst > executing an infinite shader on the render ring. As we currently, rearm > the timer with each execbuf, in this scenario the hangcheck will never > fire and we will never detect the lockup on the render ring. Instead, > only arm the timer once per hangcheck, so that hangcheck runs more > frequently. > > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxx> > --- > drivers/gpu/drm/i915/i915_irq.c | 9 +++++++-- > 1 file changed, 7 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c > index 318a6a0724d0..82b4d742aba5 100644 > --- a/drivers/gpu/drm/i915/i915_irq.c > +++ b/drivers/gpu/drm/i915/i915_irq.c > @@ -3039,11 +3039,16 @@ static void i915_hangcheck_elapsed(unsigned long data) > void i915_queue_hangcheck(struct drm_device *dev) > { > struct drm_i915_private *dev_priv = dev->dev_private; > + struct timer_list *timer = &dev_priv->gpu_error.hangcheck_timer; > + > if (!i915.enable_hangcheck) > return; > > - mod_timer(&dev_priv->gpu_error.hangcheck_timer, > - round_jiffies_up(jiffies + DRM_I915_HANGCHECK_JIFFIES)); > + if (timer_pending(timer)) > + return; > + As this is called from both process and interrupt context, what keeps us safe from not messing up the timer bookkeepping? The lock in timer code? I am thinking that the other thread will hit the BUG_ON in add_timer(). -Mika > + timer->expires = round_jiffies_up(jiffies + DRM_I915_HANGCHECK_JIFFIES); > + add_timer(timer); > } > > static void ibx_irq_reset(struct drm_device *dev) > -- > 2.1.3 > > _______________________________________________ > Intel-gfx mailing list > Intel-gfx@xxxxxxxxxxxxxxxxxxxxx > http://lists.freedesktop.org/mailman/listinfo/intel-gfx _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx