Re: [PATCH] sna: Use VMask in 3DSTATE_PS

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On 06.11.2014 01:48, Rodrigo Vivi wrote:
> Using dispatch mask cause hangs waiting PS Done on some cases like bug #83207,
> with larger screen or when scaling it.
> 
> Also mesa uses VMask instead of Dmask for 3DSTATE_PS because in some cases
> they were getting incorrect derivatives for subspans.
> 
> Reference: https://bugs.freedesktop.org/show_bug.cgi?id=83207
> Cc: Timo Aaltonen <tjaalton@xxxxxxxxxx>
> Cc: Gary Wang <gary.c.wang@xxxxxxxxx>
> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx>

works great, thanks!

Tested-by: Timo Aaltonen <timo.aaltonen@xxxxxxxxxxxxx>

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