Hi
Rodrigo/Damien
, Could you please help me in getting this patch reviewed. Thanks and Regards, Gagan On 9/13/2014 1:26 AM, Gagandeep S Arora
wrote:
From: gsarora <gagandeep.s.arora@xxxxxxxxx> Extended intel_sprite_on functionality to display all the available sprite planes on a particular connector. Signed-off-by: Gagandeep S Arora <gagandeep.s.arora@xxxxxxxxx> --- demos/intel_sprite_on.c | 138 ++++++++++++++++++++++++++++++------------------ 1 file changed, 87 insertions(+), 51 deletions(-) diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c index a1c6a34..23fc56c 100644 --- a/demos/intel_sprite_on.c +++ b/demos/intel_sprite_on.c @@ -279,12 +279,12 @@ static void connector_find_preferred_mode(int gfx_fd, c->connector = connector; } -static int connector_find_plane(int gfx_fd, struct connector *c) +static int connector_find_plane(int gfx_fd, struct connector *c, + unsigned int **sprite_plane_id) { drmModePlaneRes *plane_resources; drmModePlane *ovr; - uint32_t id = 0; - int i; + int i, sprite_plane_count = 0; plane_resources = drmModeGetPlaneResources(gfx_fd); if (!plane_resources) { @@ -293,6 +293,12 @@ static int connector_find_plane(int gfx_fd, struct connector *c) return 0; } + /* Allocating buffer to hold sprite plane ids of the + * current connector. + */ + *sprite_plane_id = (unsigned int *) malloc(plane_resources->count_planes * + sizeof(unsigned int)); + for (i = 0; i < plane_resources->count_planes; i++) { ovr = drmModeGetPlane(gfx_fd, plane_resources->planes[i]); if (!ovr) { @@ -300,16 +306,15 @@ static int connector_find_plane(int gfx_fd, struct connector *c) strerror(errno)); continue; } - + /* Add the available sprite id to the buffer sprite_plane_id. + */ if (ovr->possible_crtcs & (1 << c->pipe)) { - id = ovr->plane_id; - drmModeFreePlane(ovr); - break; + (*sprite_plane_id)[sprite_plane_count++] = ovr->plane_id; } drmModeFreePlane(ovr); } - return id; + return sprite_plane_count; } static int prepare_primary_surface(int fd, int prim_width, int prim_height, @@ -479,8 +484,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, const int num_surfaces = 3; uint32_t sprite_handles[num_surfaces]; uint32_t sprite_fb_id[num_surfaces]; - int sprite_x; - int sprite_y; + int *sprite_x = NULL; + int *sprite_y = NULL; uint32_t sprite_stride; uint32_t sprite_size; uint32_t handles[4], @@ -499,10 +504,10 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, curr_term; int c_index; int sprite_index; - unsigned int sprite_plane_id; + unsigned int *sprite_plane_id = NULL; uint32_t plane_flags = 0; - int delta_x, - delta_y; + int *delta_x = NULL, + *delta_y = NULL; struct timeval stTimeVal; long long currTime, prevFlipTime, @@ -511,7 +516,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, deltaMoveTime, SleepTime; char key; - + int sprite_plane_count = 0; + int i; // Open up I915 graphics device gfx_fd = drmOpen("i915", NULL); if (gfx_fd < 0) { @@ -564,8 +570,9 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, // Determine if sprite hardware is available on pipe // associated with this connector. - sprite_plane_id = connector_find_plane(gfx_fd, &curr_connector); - if (!sprite_plane_id) { + sprite_plane_count = connector_find_plane(gfx_fd, &curr_connector, + &sprite_plane_id); + if (!sprite_plane_count) { printf("Failed to find sprite plane on crtc\n"); goto out; } @@ -704,12 +711,15 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, } // Set the sprite colorkey state - set.plane_id = sprite_plane_id; - set.min_value = 0; - set.max_value = 0; - set.flags = I915_SET_COLORKEY_NONE; - ret = drmCommandWrite(gfx_fd, DRM_I915_SET_SPRITE_COLORKEY, &set, sizeof(set)); - assert(ret == 0); + for(i = 0; i < sprite_plane_count; i++) { + set.plane_id = sprite_plane_id[i]; + set.min_value = 0; + set.max_value = 0; + set.flags = I915_SET_COLORKEY_NONE; + ret = drmCommandWrite(gfx_fd, DRM_I915_SET_SPRITE_COLORKEY, &set, + sizeof(set)); + assert(ret == 0); + } // Set up sprite output dimensions, initial position, etc. if (out_w > prim_width / 2) @@ -717,10 +727,21 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, if (out_h > prim_height / 2) out_h = prim_height / 2; - delta_x = 3; - delta_y = 4; - sprite_x = (prim_width / 2) - (out_w / 2); - sprite_y = (prim_height / 2) - (out_h / 2); + delta_x = (int *) malloc(sprite_plane_count * sizeof(int)); + delta_y = (int *) malloc(sprite_plane_count * sizeof(int)); + sprite_x = (int *) malloc(sprite_plane_count * sizeof(int)); + sprite_y = (int *) malloc(sprite_plane_count * sizeof(int)); + + /* Initializing the coordinates (x,y) of the available sprites on the + * connector, equally spaced along the diagonal of the rectangle + * {(0,0),(prim_width/2, prim_height/2)}. + */ + for(i = 0; i < sprite_plane_count; i++) { + delta_x[i] = 3; + delta_y[i] = 4; + sprite_x[i] = i * (prim_width / (2 * sprite_plane_count)); + sprite_y[i] = i * (prim_height / (2 * sprite_plane_count)); + } currTime = 0; prevFlipTime = 0; // Will force immediate sprite flip @@ -748,38 +769,44 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, // Move the sprite on the screen and flip // the surface if the index has changed // NB: sprite_w and sprite_h must be 16.16 fixed point, herego << 16 - if (drmModeSetPlane(gfx_fd, sprite_plane_id, curr_connector.crtc, - sprite_fb_id[sprite_index], plane_flags, - sprite_x, sprite_y, - out_w, out_h, - 0, 0, - sprite_w << 16, sprite_h << 16)) - printf("Failed to enable sprite plane: %s\n", strerror(errno)); + for(i = 0; i < sprite_plane_count; i++) { + if (drmModeSetPlane(gfx_fd, sprite_plane_id[i], + curr_connector.crtc, + sprite_fb_id[sprite_index], + plane_flags, + sprite_x[i], sprite_y[i], + out_w, out_h, + 0, 0, + sprite_w << 16, sprite_h << 16)) + printf("Failed to enable sprite plane: %s\n", + strerror(errno)); + } // Check if it's time to move the sprite surface if (currTime - prevMoveTime > deltaMoveTime) { // Compute the next position for sprite - sprite_x += delta_x; - sprite_y += delta_y; - if (sprite_x < 0) { - sprite_x = 0; - delta_x = -delta_x; - } - else if (sprite_x > prim_width - out_w) { - sprite_x = prim_width - out_w; - delta_x = -delta_x; - } + for(i = 0; i < sprite_plane_count; i++) { + sprite_x[i] += delta_x[i]; + sprite_y[i] += delta_y[i]; + if (sprite_x[i] < 0) { + sprite_x[i] = 0; + delta_x[i] = -delta_x[i]; + } + else if (sprite_x[i] > prim_width - out_w) { + sprite_x[i] = prim_width - out_w; + delta_x[i] = -delta_x[i]; + } - if (sprite_y < 0) { - sprite_y = 0; - delta_y = -delta_y; - } - else if (sprite_y > prim_height - out_h) { - sprite_y = prim_height - out_h; - delta_y = -delta_y; + if (sprite_y[i] < 0) { + sprite_y[i] = 0; + delta_y[i] = -delta_y[i]; + } + else if (sprite_y[i] > prim_height - out_h) { + sprite_y[i] = prim_height - out_h; + delta_y[i] = -delta_y[i]; + } } - prevMoveTime = currTime; } @@ -829,6 +856,15 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, deltaFlipTime : deltaMoveTime; usleep(SleepTime); } + + free(sprite_plane_id); + free(sprite_x); + free(sprite_y); + free(delta_x); + free(delta_y); + sprite_plane_id = NULL; + sprite_plane_count = 0; + sprite_x = sprite_y = delta_x = delta_y = NULL; } out: |
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