SBE has now to be explicitely told which channels of which components are used by the pixel shader. Signed-off-by: Damien Lespiau <damien.lespiau@xxxxxxxxx> Signed-off-by: Ben Widawsky <benjamin.widawsky@xxxxxxxxx> --- lib/gen9_render.h | 5 +++++ lib/rendercopy_gen9.c | 4 +++- 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/lib/gen9_render.h b/lib/gen9_render.h index 6de4a91..8d6398c 100644 --- a/lib/gen9_render.h +++ b/lib/gen9_render.h @@ -5,4 +5,9 @@ #define GEN7_3DSTATE_VF GEN6_3D(3, 0, 0x0c) +#define GEN9_SBE_ACTIVE_COMPONENT_NONE 0 +#define GEN9_SBE_ACTIVE_COMPONENT_XY 1 +#define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2 +#define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3 + #endif diff --git a/lib/rendercopy_gen9.c b/lib/rendercopy_gen9.c index ae4893f..01d5ef3 100644 --- a/lib/rendercopy_gen9.c +++ b/lib/rendercopy_gen9.c @@ -706,7 +706,7 @@ gen8_emit_sf(struct intel_batchbuffer *batch) { int i; - OUT_BATCH(GEN7_3DSTATE_SBE | (4 - 2)); + OUT_BATCH(GEN7_3DSTATE_SBE | (6 - 2)); OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT | GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH | GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET | @@ -714,6 +714,8 @@ gen8_emit_sf(struct intel_batchbuffer *batch) 1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT); OUT_BATCH(0); OUT_BATCH(0); + OUT_BATCH(GEN9_SBE_ACTIVE_COMPONENT_XYZW << 0); + OUT_BATCH(0); OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2)); for (i = 0; i < 8; i++) -- 1.8.3.1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx