Thanks Bob, Matt, Daniel for the review. I will create a new patch set, complying all (almost :)) review comments from you all, and will float for review. Points I noted down overall: 1. No need for separate arrays for names, sizes etc (:( ) 2. Create a _set_blob for blob_properties, and take that route for setting values of blob property in blob. 3. Keep hue and saturation as separate properties, programming the same control register. 4. Create a generic function _create_crtc/plane_property (instead of create_color_property), and create properties there. This function might go in intel_display.c or intel_modes.c (?) . 5. Move some of the existing property creation code in that function, if required. 6. Attach the property to object while initializing the CRTC/plane. 7. Keep gamma, brightness, contrast, hue, saturation in mode_config. 8. CSC coeff might be different for big core and VLV, but still the property is valid, and can be configured. Also, I can see CSC specified in Tegra driver (linux for tegra code, csc.c) which suggests its more than us who might be interested. So lets keep CSC also in mode_config. Please let me know if this sounds ok, or you suggest modifications. Regards Shashank -----Original Message----- From: Daniel Vetter [mailto:daniel.vetter@xxxxxxxx] On Behalf Of Daniel Vetter Sent: Thursday, September 11, 2014 1:27 PM To: Roper, Matthew D Cc: Sharma, Shashank; intel-gfx@xxxxxxxxxxxxxxxxxxxxx; Vetter, Daniel Subject: Re: [PATCH 0/4] Color manager framework On Wed, Sep 10, 2014 at 11:15:11AM -0700, Matt Roper wrote: > On Wed, Sep 10, 2014 at 04:38:43PM +0530, Sharma, Shashank wrote: > > Hello Matt, > > > > Thanks for your detailed descriptions, reviews comments and time. > > Please find my comments inline. > > > > Regards > > Shashank > > On 9/10/2014 6:58 AM, Matt Roper wrote: > > >On Tue, Sep 09, 2014 at 11:53:12AM +0530, shashank.sharma@xxxxxxxxx wrote: > > >>From: Shashank Sharma <shashank.sharma@xxxxxxxxx> > > >> > > >>Color manager is an extention to i915 driver which provides > > >>display tuning and color-correction properties to user space, via > > >>DRM propery interface.Different Intel platforms support different > > >>color tuning capabilities which can be exploited using this framework. > > >> > > >>This patch set adds color correction for VLV, and the code is > > >>written in such a way that new color properties and support for > > >>other platforms can be pluggen in, using the same architecture. > > >> > > >>For the design discussion, right now only one color correction > > >>property (CSC) has been added. Once we agree on the design, > > >>gamma-correction, contrast, brightness, and hue/saturation would be followed by the same. > > >> > > >>What this patch set does, is: > > >>1. Color manager framework for valleyview: > > >>Add basic functions of framework, to create and destroy DRM > > >>properties for color correction. It also adds header, enums and defines. > > >> > > >>2. Plug-in color manager attach > > >>Attach created color properties, with the objects. Basically > > >>properties get attached to two type of objects, crtc (pipe level correction) and plane (plane level correction). > > >> > > >>3. CSC color correction > > >>First color correction method. > > >>- Add color property for CSC during init. > > >>- Add blob to keep correction values > > >>- Attach DRM CSC propery with each CRTC object > > >>- Core CSC correction for VLV > > >> > > >>4. Add set_property function for intel CRTC. > > >>This function checks the type of the property, and calls the > > >>appropriate high level function (intel_clrmgr_set_csc), which does > > >>platform check and calls the core platform color correction > > >>function (vlv_set_csc) > > >> > > >>V2: Re-designed based on review comments and suggestions from Matt Roper and Daniel. > > >>- Creating only one property per color correction, and attaching it to every DRM object. > > >>- No additional data structures on top of DRM property. > > >>- No registeration of color property, just create and attach. > > >>- Added properties in dev->mode_config > > > > > >Hi Shashank, thanks for incorporating the feedback from the last > > >review round. This patchset is definitely moving in the right > > >direction, although I still feel that there's still a little bit of > > >unnecessary work/complexity in creating a "framework" here where we > > >probably don't need it. > > > > > >I'll give some more detailed responses on your individual patches, > > >but at a high level I don't really see the need to treat color > > >correction properties (csc, gamma, etc.) in a special way with > > >their own registration framework. There are really three things to consider here: > > > * How/where to create the properties > > > * How/where to attach properties to CRTC's and/or planes > > > * How to handle property changes > > > > > >For creating properties, at the moment you're doing that via > > >intel_modeset_init() -> intel_clrmgr_init() -> > > >intel_clrmgr_create_color_properties(). Presumably we'll add other > > >(non-color correction) properties to the driver in the future, so > > >it seems like it would be simpler if we just renamed your > > >intel_clrmgr_create_color_properties() to something like > > >intel_modeset_create_properties() and called it directly from > > >intel_modeset_init(). I don't see the intermediate > > >intel_clrmgr_init() adding any value at the moment, so I think it can be removed. > > > > > I got this point Matt, and we can do this. The only confusion I have > > is, we already have places where we create properties, and if we are > > intending to create different type of properties in this function, > > would that align with the previous property creations places ? > > > > At least we have a common ground among the color properties, that's > > why I am sticking them together. > > > > If you dont like this, the other common ground is CRTC/plane > > properties. These are the first of CRTC or plane properties. > > So I can create a intel_create_crtc_properties() > > We do actually have one plane property (rotation) now that just went > into the driver. But you're right that we also have connector > properties that are handled a bit differently at the moment. There > are 'audio' and 'Broadcast RGB' properties that are stored in dev_priv > and get created the first time they are attached to a connector. > Personally I don't see a problem with moving the creation of those two > properties into your new intel_modeset_create_properties() function; > it's not like we're using up a ton of memory in cases where we don't > have any relevant connectors to attach them to. > > We also have a whole bunch of SDVO/TV connector properties that are > actually stored in the connector itself, which seems a bit off to me. > Generally properties get stored in a central location like dev or > dev_priv so that they can be shared between multiple objects. I'm not > really familiar with the SDVO code, so I'm not sure if there's some > subtle reason the code was written this way or whether it's just > really old code that nobody ever cleaned up (git blame does indicate > that most of that logic is from 2009-2010). Generally there's just one sdvo/tv-out connector, and the properties are highly dynamic. We could refactor that, but just not worth it. > I'd be inclined to move the audio and broadcast properties in > alongside your new color property setup code (and just make it a > generic property setup function as noted). Same with the rotation > plane property. Since the SDVO/TV properties are a bit of a different > world (and since I'm not personally familiar enough with it to feel > comfortable touching it), I'd leave those as they are for now. But if > any of the OTC reviewers think differently, I'll defer to their judgment. Hm, I don't care whether we do lazy&distributed or eager¢ral prop creation. Imo the important part is that attaching the properties is done where the objects get initialized and not in a central place, since I don't see any value in that indirection. And having it per-object all together should make it easier to adjust property-attachment for platform-oddities ... -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx