Before we process the final unbind on an object and move it to the unbound list, it is semantically cleaner if there are no more active references to the object. (An active reference would imply that it was still being accessed by the GPU after it became inaccessible.) The caveat is that all callsites must be prepared for the object to disappeared during the unbind - i.e. they must hold their own reference. Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/i915_gem.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c index 4ca3a6dcf10b..f5362cabd921 100644 --- a/drivers/gpu/drm/i915/i915_gem.c +++ b/drivers/gpu/drm/i915/i915_gem.c @@ -2944,6 +2944,9 @@ int i915_vma_unbind(struct i915_vma *vma) * cause memory corruption through use-after-free. */ + /* Throw away the active reference before moving to the unbound list */ + i915_gem_object_retire(obj); + if (i915_is_ggtt(vma->vm)) { i915_gem_object_finish_gtt(obj); -- 2.1.0 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx