This can be useful to declare structures around pipes and planes and don't have to go back auditing the code if the next platorm bump that number. Signed-off-by: Damien Lespiau <damien.lespiau@xxxxxxxxx> --- drivers/gpu/drm/i915/i915_drv.h | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h index be82888..dcd1c72 100644 --- a/drivers/gpu/drm/i915/i915_drv.h +++ b/drivers/gpu/drm/i915/i915_drv.h @@ -74,6 +74,14 @@ enum transcoder { }; #define transcoder_name(t) ((t) + 'A') +/* + * This is the maximum (across all platforms) number of planes (primary + + * sprites) that can be active at the same time on one pipe. + * + * This value doesn't count the cursor plane. + */ +#define I915_MAX_PLANES 3 + enum plane { PLANE_A = 0, PLANE_B, -- 1.8.3.1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx