On Skylake, we use plane1 as primary plane and plane2/3 as sprite planes. v2: Rebase on top of the for_each_pipe() change adding dev_priv as first argument. Signed-off-by: Damien Lespiau <damien.lespiau@xxxxxxxxx> --- drivers/gpu/drm/i915/i915_dma.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/i915_dma.c b/drivers/gpu/drm/i915/i915_dma.c index a58fed9..4573953 100644 --- a/drivers/gpu/drm/i915/i915_dma.c +++ b/drivers/gpu/drm/i915/i915_dma.c @@ -1528,7 +1528,7 @@ static void intel_device_info_runtime_init(struct drm_device *dev) info = (struct intel_device_info *)&dev_priv->info; - if (IS_VALLEYVIEW(dev)) + if (IS_VALLEYVIEW(dev) || INTEL_INFO(dev)->gen == 9) for_each_pipe(dev_priv, pipe) info->num_sprites[pipe] = 2; else -- 1.8.3.1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx