Re: [PATCH 0/6] Add 180 degree primary and sprite rotation

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On 7/15/2014 4:22 PM, Damien Lespiau wrote:
On Tue, Jul 15, 2014 at 02:10:23PM +0530, sonika.jindal@xxxxxxxxx wrote:
From: Sonika Jindal <sonika.jindal@xxxxxxxxx>

This patchset provides support for 0/180 degree hardare rotaion for primary and
sprite planes. The rotation property is now made global and is part of
drm_mode_config. It is attached to different planes.

Sonika Jindal (3):
   drm: Add rotation_property to mode_config
   drm/i915: Add 180 degree primary plane rotation support
   drm: Resetting rotation property

Ville Syrjälä (3):
   drm/i915: Add 180 degree sprite rotation support
   drm/i915: Make intel_plane_restore() return an error
   drm/i915: Add rotation property for sprites

Also, you forgot to bump the series version, it's really nice to have it
to follow the progress (and later, to have tools do that for us).

Since this was a new patch set without the previous patches I thought it is not needed. Sure I will keep this in mind for the next time.

I noticed you likely used --subject-prefix="v3" in the previous one,
that's not quite how one is supposed to do it. The series versioning
goes into the cover letter subject, and that's it.

I was not aware of this. I thought every patch has to have the version number. Thanks for pointing it out.
Cheers,

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