On 25/06/2014 12:14, Damien Lespiau wrote:
On Wed, Jun 25, 2014 at 11:51:33AM +0100, Damien Lespiau wrote:
(This is not necessarily things one would need to take into account for
this work, just a few thoughts).
One thing I'm wondering is how fitting the "size" parameter really is
when talking about inherently 2D buffers.
For instance, let's take a Y-tiled texture with MIPLAYOUT_RIGHT, if we
want to allocate mip map levels 0 and 1, and use the ioctl "naively" to
reserve the LOD1 region in one go, we'll end up over allocating the
space below LOD1 (if I'm not mistaken that is).
This can be mitigated by several calls to this fallocate ioctl, to
reserve columns of pages (in the case above, columns for the LOD1
region).
So, how about trying to reduce this ioctl overhead by providing a list
of (start, length) in the ioctl structure?
One more thing to factor in is (let's assume one future hardware will
support that):
https://www.opengl.org/registry/specs/ARB/sparse_texture.txt
So maybe what we really want is to be able to specify region of pages
that could be specified in (x, y, width, height, stride) ? (idea popped
when talking to Neil Roberts (I now have someone working on Mesa in the
office).
Hi Damien,
Thank you for your comments and the idea to improve this ioctl.
At the moment start, end of a region are expected to be page-aligned;
ioctl can be modified to accept a multiple ranges and modify them in one
go to reduce the overhead of the ioctl.
We can define how we want to specify multiple ranges, if userspace can
provide the list as (start, end) pairs kernel can directly use them but
what would be the preferred way from the user point of view?
regards
Arun
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