This reinstates the #includes for lib/debug.h since without that the shader debugger fails to build. You need to manually enable it with ./autogen.sh --enable-shader-debugger and the fail only happens when running a clean build with $ git clean -dfx && ./autogen.sh --enable-shader-debugger && make I have no idea what breaks, but this restores the build. Reported by Ben Widawsky. Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxx> --- lib/debug.h | 3 --- 1 file changed, 3 deletions(-) diff --git a/lib/debug.h b/lib/debug.h index ca4b31e6c9da..af9cf391e6a7 100644 --- a/lib/debug.h +++ b/lib/debug.h @@ -28,9 +28,6 @@ #ifndef _DEBUG_H_ #define _DEBUG_H_ -#include <stdint.h> -#include <stdio.h> - #define DEBUG_PROTOCOL_VERSION 1 #define COMMUNICATION_OFFSET 0xc00 #define COMMUNICATION_QWORD 0xc0 -- 2.0.0 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx