We went through all the 5 patches.
Already patches have undergone multiple revisions and a thorough review has been done for them. So we couldn’t find any anomalies as such & all
patches seems to be fine.
Reviewed-by: "Akash Goel <akash.goels@xxxxxxxxx>" for all the patches in the series.
On Thu, Feb 13, 2014 at 9:12 PM, <ville.syrjala@xxxxxxxxxxxxxxx> wrote:
From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
OK, so Daniel convinced me that the check+wait thing I used earlier
wasn't really safe. I then decided that the only to make it safe it
open coding the wait_for_event() mysefl, and after doing that I
realized that we don't even need the silly vbl_received thingy, and
just a wait queue + DSL check is enough. Let's see if Daniel can
tear this one to shreds too :)
Oh and I also did some more digging to the scanline counter + vblank
interrupt mess, and decided that all my earlier hacks were crap. The
solution was so simple once I started to look at the pixel counter
values on gen4. I got inspired to have another look at this mess
after Imre did some clock based vblank interrupt timing measurements
on his VLV. Art confirmed my findings, so it should all be good now,
no ugly hacks included.
There is one tiny race window on gen2. That's caused by the fact that
we only have the frame start interrupt there, and scanline counter
increments slightly after the interrupt is triggered. So if we would
extremely unlucky we might wake up, check the DSL, and determine we
need to sleep more. But at this time we don't use the atomic update
mechanism on gen2, and I think the windows is so small that we should
be able to ignore it. Also the 1ms timeout would anyway prevent us from
sleeping another full frame. So if it ever becomes a problem, we can
try to think of something to overcome it, but at this point it doesn't
seem worth the effort.
Ville Syrjälä (5):
drm/i915: Fix scanout position for real
drm/i915: Add intel_get_crtc_scanline()
drm/i915: Make sprite updates atomic
drm/i915: Perform primary enable/disable atomically with sprite
updates
drm/i915: Add pipe update trace points
drivers/gpu/drm/i915/i915_irq.c | 137 ++++++++++++------------
drivers/gpu/drm/i915/i915_trace.h | 77 ++++++++++++++
drivers/gpu/drm/i915/intel_display.c | 2 +
drivers/gpu/drm/i915/intel_drv.h | 3 +
drivers/gpu/drm/i915/intel_sprite.c | 195 ++++++++++++++++++++++++++++-------
5 files changed, 306 insertions(+), 108 deletions(-)
--
1.8.3.2
_______________________________________________
Intel-gfx mailing list
Intel-gfx@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/intel-gfx
_______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx