On Wed, Mar 5, 2014 at 2:38 AM, Daniel Vetter <daniel@xxxxxxxx> wrote: > On Tue, Mar 04, 2014 at 05:06:22PM +0200, Ville Syrjälä wrote: >> On Tue, Mar 04, 2014 at 10:38:58PM +0800, Chia-I Wu wrote: >> > On Tue, Mar 4, 2014 at 5:41 PM, Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> wrote: >> > > This reverts commit 116f2b6da868dec7539103574d0421cd6221e931. >> > > >> > > This optimization causes widespread corruption in games, and even in >> > > glxgears, on my ivb:gt1. The corruption appears like z-fighting of >> > > overlapping polygons in the HiZ buffer. >> > > >> > > The observation ties in very closely with the description of the >> > > optimization disabled by default on IVB: >> > > >> > > "The Hierarchical Z RAW Stall Optimization allows non-overlapping >> > > polygons in the same 8x4 pixel/sample area to be processed without >> > > stalling waiting for the earlier ones to write to Hierarchical Z >> > > buffer." >> > > >> > > No reason is given for why it is disabled by default, usually for such >> > > optimizations it is that it is incomplete. However, there is no >> > > indication whether this a gt1 only issue either. Before considering >> > > reenabling this optimization, I would first suggest reproducing the >> > > corruption in piglit. >> > I wonder if Haswell GT1 is affected too (that's in another commit). I >> > do not own a GT1 for either GEN to verify the issue or to create a >> > sensible piglit test. >> >> I'm seeing corruption on IVB GT2 as well. I might be more blind than >> Chris or it's less subtle on GT2 since it took me a while to spot it. >> Seems to be easiest to spot in Epic citadel when you go inside the >> temple. I can't spot the same corruption on HSW GT3. > > Queued for -next, thanks for the patch. We can tackle hsw when that on > blows up ... I've created a simple demo that demonstrates the problem on IVB GT2, FWIW. The patch is against mesa-demos. Not sure if there is a need to make it a piglit test. > -Daniel > -- > Daniel Vetter > Software Engineer, Intel Corporation > +41 (0) 79 365 57 48 - http://blog.ffwll.ch -- olv@xxxxxxxxxx
From 00f78fa9c2162e97ff89e9131c53c7f7cd557949 Mon Sep 17 00:00:00 2001 From: Chia-I Wu <olvaffe@xxxxxxxxx> Date: Wed, 12 Mar 2014 15:12:43 +0800 Subject: [PATCH] ivb-hiz: demonstrate hiz depth stall opt bug on IVB --- src/demos/Makefile.am | 1 + src/demos/ivb-hiz.c | 110 ++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 111 insertions(+) create mode 100644 src/demos/ivb-hiz.c diff --git a/src/demos/Makefile.am b/src/demos/Makefile.am index 41603fa..2333476 100644 --- a/src/demos/Makefile.am +++ b/src/demos/Makefile.am @@ -32,6 +32,7 @@ AM_LDFLAGS = \ if HAVE_GLUT bin_PROGRAMS = \ + ivb-hiz \ arbfplight \ arbfslight \ arbocclude \ diff --git a/src/demos/ivb-hiz.c b/src/demos/ivb-hiz.c new file mode 100644 index 0000000..0404d80 --- /dev/null +++ b/src/demos/ivb-hiz.c @@ -0,0 +1,110 @@ +#include <math.h> +#include <stdlib.h> +#include <string.h> +#include <time.h> +#include "glut_wrap.h" + +static GLfloat radius = 0.7f; +static GLboolean grid = GL_FALSE; +static int win_width, win_height; + +static void +draw(void) +{ + const int num_triangles = 100; + const GLfloat delta = M_PI / 2.0f / num_triangles; + int i; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glBegin(GL_TRIANGLE_FAN); + glColor3f(1.0, 1.0, 1.0); + glVertex2f(0.0f, 1.0f); + glVertex2f(radius, 1.0f); + for (i = 1; i <= num_triangles; i++) { + GLfloat angle = i * delta; + glVertex2f(radius * cos(angle), 1.0f - radius * sin(angle)); + } + glEnd(); + + if (grid) { + glDisable(GL_DEPTH_TEST); + glColor3f(1.0, 0.0, 0.0); + + glPushMatrix(); + glLoadIdentity(); + glBegin(GL_LINES); + + for (i = 0; 8 * i < win_width; i++) { + glVertex2f(8 * i + 0.5f, 0.0f); + glVertex2f(8 * i + 0.5f, win_height); + } + + for (i = 0; 8 * i < win_height; i++) { + glVertex2f(0.0f, win_height - 8 * i - 0.5f); + glVertex2f(win_width, win_height - 8 * i - 0.5f); + } + + glEnd(); + glPopMatrix(); + glEnable(GL_DEPTH_TEST); + } + + glutSwapBuffers(); + glutPostRedisplay(); +} + +static void +key(unsigned char k, int x, int y) +{ + switch (k) { + case 'r': + radius -= 0.01f; + break; + case 'R': + radius += 0.01f; + break; + case 'g': + grid = !grid; + break; + case 27: /* Escape */ + exit(0); + } +} + +static void +reshape(int width, int height) +{ + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0, width, 0.0, height, 1.0, -1.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glScalef(width, height, 1.0f); + + win_width = width; + win_height = height; +} + +int main(int argc, char *argv[]) +{ + glutInitWindowSize(400, 400); + glutInit(&argc, argv); + + glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE); + + glutCreateWindow("HiZ"); + + glEnable(GL_DEPTH_TEST); + //glDepthFunc(GL_LEQUAL); + + glutDisplayFunc(draw); + glutReshapeFunc(reshape); + glutKeyboardFunc(key); + + glutMainLoop(); + return 0; /* ANSI C requires main to return int. */ +} -- 1.8.3.1
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