Chris, This looks like a hw specific value which is difficult to understand. However, the definition of these values are just a list of available options of z-order. On Intel VLV, there is only 6 options for the three planes Primary, Sprite A and Sprite B. Cursor is always on top. For example, "P1S1S2C1" means z-order (from bottom to top) of Primary -> Sprite A -> Sprite B -> Cursor. #define P1S1S2C1 0 #define P1S2S1C1 8 #define S2P1S1C1 1 #define S2S1P1C1 9 #define S1P1S2C1 4 #define S1S2P1C1 6 In theory, if hw supports, each CRTC may have their own plane z-order if user intentionally wants that happens. The pipe info (0 or 1) is packed into z-order value with extra bit (bit 31). Thanks, Alex On 14-03-04 12:20 AM, Chris Wilson wrote: > On Mon, Mar 03, 2014 at 02:12:28PM -0800, yu.dai@xxxxxxxxx wrote: >> From: "Yu(Alex) Dai" <yu.dai@xxxxxxxxx> >> >> Add "zorder" property to crtc to control Z-order of sprite and >> primary planes. The alpha channel of the planes can be enabled or >> disabled during Z-order change. > > Can I just say that is an abonimal user interface. You expect the > client to encode a hw specific value into a CRTC property that > affects global state. and given the two properties on the two CRTCs, > which should userspace believe? -Chris > |
_______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx