On Thu, Feb 13, 2014 at 11:20:49AM +0000, Chris Wilson wrote: > On Wed, Feb 12, 2014 at 11:14:59PM +0200, ville.syrjala@xxxxxxxxxxxxxxx wrote: > > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > > > After playing around Sagar's primary plane rotation a bit, I decided that > > extending that to full pipe rotation would be nice. Chris also seemed to > > want that, but I'm not sure he does anymore :) But then I decided it's so > > easy to implement that I can't leave it hanging. So here it is. > > Ok, another fun issue is that I still have to reset all plane rotations > when switching VT to X anyway, so having a property that chains the pipe > on top of the plane rotations, just increases the amount of work I have > to do. I may as well just set each plane rotation. Yeah if we had atomic modeset + per-master state, and fbdev would be like a master in this case, the correct state would get magically blasted into the hardware on vt switch. One can dream, right? ;) Even without that, I'd still vote for adding the full crtc rotation property. It frees the client from having to adjust the coordinates of individual planes when rotating the world. I guess for you that would just mean resetting it to DRM_ROTATE_0 always. -- Ville Syrjälä Intel OTC _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx