Re: [PATCH 0/3] drm/i915: Reduce fence usage for scanout

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Tue, Jan 28, 2014 at 02:51:53PM +0200, ville.syrjala@xxxxxxxxxxxxxxx wrote:
> From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> 
> After staring at the scanout vs. fences situation a bit, I decided
> to reduce our scanout fence usage a bit.

I feel that is a glorious overreaction to a bug in another piece of
code, but now that you've done it, I can not complain. ;-)
 
> Ville Syrjälä (3):
>   drm/i915: Don't waste fences on sprite buffers

I suspect this is a little too generic and that there will be some
freaky old piece of hardware that requires a fence.

However, for the gen that currently use sprites, it should just work I
think. So which i-g-t hits tiled sprites?

>   drm/i915: Fix fence leaks if fbdev setup fails

If fbdev ever uses a tiled fb, I think we are in greater trouble. So
other than the leak is only a theorectical one, the patch looks sane.

>   drm/i915: Don't waste fences for scanout when not needed

But it's gen2/3 that is short of fences (and we've a... I feel this is a
micro-optimisation, but now that it is done...
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre
_______________________________________________
Intel-gfx mailing list
Intel-gfx@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/intel-gfx





[Index of Archives]     [Linux USB Devel]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]
  Powered by Linux