On Tue, Jan 28, 2014 at 02:51:53PM +0200, ville.syrjala@xxxxxxxxxxxxxxx wrote: > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > After staring at the scanout vs. fences situation a bit, I decided > to reduce our scanout fence usage a bit. I feel that is a glorious overreaction to a bug in another piece of code, but now that you've done it, I can not complain. ;-) > Ville Syrjälä (3): > drm/i915: Don't waste fences on sprite buffers I suspect this is a little too generic and that there will be some freaky old piece of hardware that requires a fence. However, for the gen that currently use sprites, it should just work I think. So which i-g-t hits tiled sprites? > drm/i915: Fix fence leaks if fbdev setup fails If fbdev ever uses a tiled fb, I think we are in greater trouble. So other than the leak is only a theorectical one, the patch looks sane. > drm/i915: Don't waste fences for scanout when not needed But it's gen2/3 that is short of fences (and we've a... I feel this is a micro-optimisation, but now that it is done... -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx