[PATCH 0/6] Rendering specific Hw workarounds for VLV

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From: Akash Goel <akash.goel@xxxxxxxxx>

The following patches leads to stable behavior on VLV, especially
when playing 3D Apps, benchmarks.

Akash Goel (6):
  drm/i915/vlv: Added a rendering specific Hw WA
    'WaTlbInvalidateStoreDataBefore'
  drm/i915/vlv: Added a rendering specific Hw WA
    'WaReadAfterWriteHazard'
  drm/i915/vlv: Modified the programming of 2 regs in Ring
    initialisation
  drm/i915/vlv: Added 3 rendering specific Hw Workarounds in clock
    gating fn
  drm/i915/vlv: Removed 3 rendering specific Hw WA from clock gating fn
  drm/i915/vlv: Added a rendering specific Hw WA
    'WaSendDummy3dPrimitveAfterSetContext'

 drivers/gpu/drm/i915/i915_gem_context.c | 64 +++++++++++++++++++++++++++-
 drivers/gpu/drm/i915/i915_reg.h         |  6 +++
 drivers/gpu/drm/i915/intel_pm.c         | 32 +++++++++-----
 drivers/gpu/drm/i915/intel_ringbuffer.c | 75 ++++++++++++++++++++++++++++++---
 drivers/gpu/drm/i915/intel_ringbuffer.h |  1 +
 5 files changed, 160 insertions(+), 18 deletions(-)

-- 
1.8.5.2

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