Only objects pinned to the display engine can be an active framebuffer, so we can refine the current check for any pinned object to be a pinned-display object. Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/i915_gem_execbuffer.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/drivers/gpu/drm/i915/i915_gem_execbuffer.c b/drivers/gpu/drm/i915/i915_gem_execbuffer.c index 8c11037eb2d2..04b0271d48ff 100644 --- a/drivers/gpu/drm/i915/i915_gem_execbuffer.c +++ b/drivers/gpu/drm/i915/i915_gem_execbuffer.c @@ -949,9 +949,7 @@ i915_gem_execbuffer_move_to_active(struct list_head *vmas, if (obj->base.write_domain) { obj->dirty = 1; obj->last_write_seqno = intel_ring_get_seqno(ring); - /* check for potential scanout */ - if (i915_gem_obj_ggtt_bound(obj) && - i915_gem_obj_to_ggtt(obj)->pin_count) + if (obj->pin_display) /* check for potential scanout */ intel_mark_fb_busy(obj, ring); } -- 1.8.5.2 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx