Re: [PATCH 0/2] Using MMIO based flips on VLV

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On Thu, Jan 09, 2014 at 04:56:37PM +0530, akash.goel@xxxxxxxxx wrote:
> The other alternative of having Render ring based flip calls is not being
> used, as that option adversly affects the performance (FPS) of certain 3D Apps
> Also going forward, for newer platforms like CHV, the atomic flips will be
> used and for that most probably the MMIO based flips only will be used.

That's interesting as there is no mention of render support in the spec.
Care to elaborate?
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre
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