[PATCH 2/4] drm/i915: Adjust LUT rounding rules

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From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>

drm_color_lut_extract() rounding was changed to follow the
OpenGL int<->float conversion rules. Adjust intel_color_lut_pack()
to match.

Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
---
 drivers/gpu/drm/i915/display/intel_color.c | 14 ++++++--------
 1 file changed, 6 insertions(+), 8 deletions(-)

diff --git a/drivers/gpu/drm/i915/display/intel_color.c b/drivers/gpu/drm/i915/display/intel_color.c
index 2a2a163ea652..b01f463af861 100644
--- a/drivers/gpu/drm/i915/display/intel_color.c
+++ b/drivers/gpu/drm/i915/display/intel_color.c
@@ -785,14 +785,12 @@ static void chv_assign_csc(struct intel_crtc_state *crtc_state)
 /* convert hw value with given bit_precision to lut property val */
 static u32 intel_color_lut_pack(u32 val, int bit_precision)
 {
-	u32 max = 0xffff >> (16 - bit_precision);
-
-	val = clamp_val(val, 0, max);
-
-	if (bit_precision < 16)
-		val <<= 16 - bit_precision;
-
-	return val;
+	if (bit_precision > 16)
+		return DIV_ROUND_CLOSEST_ULL(mul_u32_u32(val, (1 << 16) - 1),
+					     (1 << bit_precision) - 1);
+	else
+		return DIV_ROUND_CLOSEST(val * ((1 << 16) - 1),
+					 (1 << bit_precision) - 1);
 }
 
 static u32 i9xx_lut_8(const struct drm_color_lut *color)
-- 
2.41.0




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